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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nalien View Post
    I can update that, actually:

    Duty Roulette, not counting Gil drops from enemies/default Guildhest rewards;
    Expert - 4,500 + 4,500
    High - 1,500 + 4,500
    Low - 3,000 + 4,500
    Trial - 4,500 + 2,700
    Scenario - 1,500 + 4,500
    Guildhest - 990 + 1,125

    Total - 15,990 + 21,825 = 37,815

    Alexandrite Treasure Map - 1,600 per, can get two a day if you push Mythology.

    Regular Treasure Map - 1,600 ~ 5,000 a day, plus chance for an Unhidden Map, which is 10,000 ~ 30,000, or can be sold on the Market Board.

    Beast Tribe Dailies - ~700per, six quests, ~4,200 a day.

    Hunt Marks - 1,000 per regular, 2,000 per FATE. 7,000 a day (not counting FATE drops).

    Do all of that a week, and that's 376,705 Gil a week. Add to that the Weekly Hunt Mark Bill (5,000) and the Challenge Log (56,000), and that's 437,705 Gil a week. Not counting any Gil from various FATEs, Levequests, Guildhests, Dungeon mobs, or Retainer Ventures. Going through Expert and High level dungeons alone is probably going to net you 1,000~2,000 Gil each in enemies alone, so that's something like another ~21,000 Gil a week. Dependent on their level too, but Retainers can bring in about 1,500 in Allagan pieces per day as well, so depending on how many you have that's a fair bit of Gil to add for next to no work.

    Personally, I'd opt for spamming Guildhest Roulette. Can get unlucky with some of the higher level ones, but 1,125 Gil for a couple minutes work is nice (I'd say about 13,000 per hour, can make 100,000 Gil a week fairly easily off that).

    And like I said last time I listed all this stuff; I'm not suggesting doing all of that every day. Do whatever you can, this game still throws Gil at you. With all this in mind I'm still amazed people can be so poor though. The game is giving out Gil at every turn.

    A. Awesome work ^_^

    B. calculate the time :P (some of that put all together I could see taking many hours of each day, wouldn't be very casual to say 8 hours a day for 20 days gets you a house lol)

    Best way is still obviously to work the board once you have the means (takes start up cost and level). I don't hate the gil cost, though I'm not a fan that they are using averages to gil sink us, since other people are going to suffer from that statistic. Basically the RMT generate gil and the market-board players cycle it - this will cause SE to see "oh wow, so much gil" because well of course.. there are people who's jobs are to generate gil (RMT). So.. even though I can afford the prices, I'm not a huge fan of it - sounds like a very backwards idea. Also for legacy (1.0 era) servers there have been a lot of mistakes by the development team creating options for "generating" gil and that has lead an extra amount of gil cycling (again nearly exclusively to the market board users).

    However what I think would be alright and still gil sink is if the personal house was instanced to a small size, perhaps inn room size. You buy it and it is fairly affordable like 200-400K (it could even be free if you can make a quest reason for it, I hope mother crystal heart room :P). And then you can upgrade it larger and larger, those prices start out high but depreciate over time (for you personally). Although I think just getting more players into housing would help because then more items on the market board will sell (housing items) and that means more tax. That way you can get into a inn real quick, maybe buy up to a small, and then wait out till a medium is realistic - I would recommend a side system though like spending tokens to speed up the depreciation rate, so it can be a gil sink but also it doesn't really become a issue for people who just play the game and not play the market.

    Quote Originally Posted by Lazearus View Post
    I hate it that SE keeps charging us legacy servers crazy prices. Devs, come out and show us the average Gil of legacy servers vs other servers. Your census left that info out!! If this info is really there, please link it.

    http://m.imgur.com/a/pEzlr
    Bots / multi bot RMT used to do cedar leve's all day everyday, Legacy servers have a lot of gil cycling thanks to that and a few other ways to generate gil. Already said it above but imo SE shouldn't be using the info they had (total server gil) since it is highly fudged lol (you're getting your values smeared by people who live in the game).
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    Last edited by Shougun; 09-20-2014 at 06:03 PM.