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  1. #21
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    i was kinda disappointed. It sounded like the game would be solo-friendly but so far it seems like it will take 2 or 3 times longer to get solo sp than it previously did.
    (2)
    Mew!

  2. #22
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ventus View Post
    He has a point and I'm guessing you're one of those guys who thinks he's so "cool" because he plays 12 hours a day on MMOs and grinds endlessly to get all max levels then thinks he's better than everyone.
    I'm one of those guys that plays few hours a day for a long time to get to cap. I may not be cool, but I sure as hell am enjoying myself, knowing that there are still goals to reach in the distance and sidecontent to tackle.

    Content density is what matters. Something that the retarded anti-grind people are unable to grasp.

    Mandatory group leveling in an MMO is a horrible concept. /2gil
    Yeah, fortunately it's not mandatory.
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
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    401
    Quote Originally Posted by Betelgeuzah View Post
    I'm one of those guys that plays few hours a day for a long time to get to cap. I may not be cool, but I sure as hell am enjoying myself, knowing that there are still goals to reach in the distance and sidecontent to tackle.

    Content density is what matters. Something that the retarded anti-grind people are unable to grasp.



    Yeah, fortunately it's not mandatory.
    Yes it's not mandatory and yes content density does matter and, finally, yes every rpg has to have some sort of grind, but there's a difference between a necessary grind and a painful, wasteful grind. FF11 undoubtedly had plenty of the latter.

    Despite group play not being mandatory it is CLEARLY advantageous to the point where I consider solo play nonexistant in this game. People are dissapointed because on several accounts yoshida discussed making the game a hybrid, for any playstyle really.

    How can anyone enjoy this content density you speak of if they can't get to it and have a lifestyle that doesn't cater to hours of gameplay in a week? Solo play should be inferior, progression wise, to group play but not this much.
    (1)

  4. #24
    Player

    Join Date
    Jul 2011
    Posts
    2
    I really don't understand why people want to solo so much in mmo's.

    Some jobs should be able to solo decently, but your playing in a game based on multiplayer. Some jobs just can't solo, and if your going to be a 'solo player' your going to have to accept that you can't get everything you want.

    I mean really, if you guys want to solo so much, there are countless other final fantasy games for you to play, with more polish, more content, and better gameplay (subject to opinion) Lol. XI and XIV are MMORPG'S, you HAVE to be online to play them. Needing other players help is a part of the experience.



    edit-

    If group play doesn't outweigh solo play by a very good margine, then players will not group.

    Why rely on 7 other players when you can rely on yourself and get slightly less exp?
    (3)
    Last edited by Sentro; 07-22-2011 at 02:44 PM.

  5. #25
    Player

    Join Date
    Jun 2011
    Posts
    10
    I understand a lot of MMOers cant grasp this concept of solo option. I totally get what you're saying. Yes this is an MMO. But you see, if this was Guild wars, i wouldnt have made this post.

    This is Final Fantasy.

    A lot of FF fans were pissed that XIV was going to be an online title just because of the grouping, grinding and less focus on classic FF elements such as story and solo play. But you see I was one of the morons that believed the original FFXIV team when they said it was going to be very solo friendly. I was hoping for that hybrid experience (an experience still being promised) so that I could group with ppl and tackle missions/quests as a group, but not rely on that to get though the story.

    MMO ppl dont understand and thats ok.But Im thinking there are other FF fans out there that get it.

    You have to remember that before it was an MMO it was a single player story RPG experience. I'm just one of those classic fans that doesn't mind the MMO aspect, just dont want to have to rely on it all the time.

    And finally, my main point on this post was that, altho I like FFXI and miss it, I just dont want to see a repeat: sitting in Jeuno for hours LFG, finally getting a group, taking 30min to get the party to camp because someone had to run to AH, someone missed the airship or boat, anothers trying to get a tele and by the time the party gets going, someone has to leave and pt disbands. No thank you
    (4)
    Last edited by FromZanarkand; 07-22-2011 at 02:57 PM.

  6. #26
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    Join Date
    Mar 2011
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    401
    Quote Originally Posted by Sentro View Post
    I really don't understand why people want to solo so much in mmo's.

    Some jobs should be able to solo decently, but your playing in a game based on multiplayer. Some jobs just can't solo, and if your going to be a 'solo player' your going to have to accept that you can't get everything you want.

    I mean really, if you guys want to solo so much, there are countless other final fantasy games for you to play, with more polish, more content, and better gameplay (subject to opinion) Lol. XI and XIV are MMORPG'S, you HAVE to be online to play them. Needing other players help is a part of the experience.



    edit-

    If group play doesn't outweigh solo play by a very good margine, then players will not group.

    Why rely on 7 other players when you can rely on yourself and get slightly less exp?
    I see what you're saying but that's a very one track mind way of thinking. In your mind, you've essentially taken the idea that Massively Multiplayer means 95% of the game should be group work when soloing in tandem with group activities can be just as fun, if not more fun.

    Sometimes people like to solo and feel more powerful on their own and sometimes as a group, additionally being in an mmo makes you feel like you're in a living, breathing world but just like in our real world do you always want to do group activities?

    Solo play and immersing yourself in the game by feeling efficient as a player on your own can be pretty cool. MMOs should cater to many different playstyles because games shouldn't be played in only one way.

    Besides, their are many cons to group play such as:

    1. usually need a good amount of time to dedicate to group

    2. players for desired purpose are not always available

    3. loss of freedom in gameplay goals may occur when having to constantly yield to a group majority desire.

    There are pros to grouping as well but I'm simply trying to pose a point for the other side. Soloing should be able to coexist with grouping and not be a wretched, decrepit part of the game.
    (2)

  7. #27
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    ok people complaing about the solo,,, i just soloed 3 crabs and ptroc cause i made a mistake and used war drum all the mobs was lvl 33-34 and i won... im gonna call bs saying you cant solo....
    (1)

  8. #28
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by FromZanarkand View Post
    I understand a lot of MMOers cant grasp this concept of solo option. I totally get what you're saying. Yes this is an MMO. But you see, if this was Guild wars, i wouldnt have made this post.

    This is Final Fantasy.

    A lot of FF fans were pissed that XIV was going to be an online title just because of the grouping, grinding and less focus on classic FF elements such as story and solo play. But you see I was one of the morons that believed the original FFXIV team when they said it was going to be very solo friendly. I was hoping for that hybrid experience (an experience still being promised) so that I could group with ppl and tackle missions/quests as a group, but not rely on that to get though the story.

    MMO ppl dont understand and thats ok.But Im thinking there are other FF fans out tehre that get it.
    Nice try but it didn't bring any customers...because those of that opinion simply didn't want to play FF14. There are so many other games (aka wow clones) that cater to it, and to be frank every Free to play caters to it.

    I'm not even sure why you want to play FF14 the reality one or the fictional one. Wouldn't you be better off with "The quest for glory the 13th now free to play, and comes with a free mount and xp potion when you join"?
    (0)

  9. #29
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Just to be clear, there were loads of things to do solo in FFXI... Crafting, most quests, many missions, fellow NPC, farming, fishing, chocobo raising, chocobo racing, gardening, campaign, besieged, fields of valor, walk of echos (Not quite solo, but behest-like as far as grouping), trial of the magians, even dynamis now can be behest-like...walk in and find a party to join. Stop dissing ffxi, it was an amazing game.

    As far as the exp grind in FFXIV, has anyone spent much time with the new system? (BTW, the answer is no because its only been out a day). Hopefully, to ease the minds of those who don't like to feel like they earned their levels, the partying/grinding that 1.18 is pushing now will be much easier than it was in FFXI. As in, maybe you'll have to LFP or shout FP, but you can go out with 2, 3, 4, 8 random classes and still do okay, and building the perfect setup of Tank, DD, Puller, Healer, Support, Magic DD won't be quite as necessary until you're facing the more formidable mission/quest/raid foes/bosses (Hence the jobs coming). So maybe they did bring grinding back, but not to make you look endlessly for the perfect setup, to make joining up and killing stuff together worth it.
    (0)

  10. #30
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ventus View Post
    Despite group play not being mandatory it is CLEARLY advantageous to the point where I consider solo play nonexistant in this game. People are dissapointed because on several accounts yoshida discussed making the game a hybrid, for any playstyle really.
    It's impossible to do so.

    And to be more accurate, soloing will never be nonexistant. There is always a place for it (while lfging for example, or when you don't have enough time).

    Everyone should want to group if they have time to do so. If you don't, you're not the demographic this game appeals to.

    Also, casual =/= solo. Casual playstyle can involve primarily grouping.

    How can anyone enjoy this content density you speak of if they can't get to it and have a lifestyle that doesn't cater to hours of gameplay in a week? Solo play should be inferior, progression wise, to group play but not this much.
    soloplay should be inferior to the point where it actually matters. It seems this is the case.
    (1)

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