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  1. #1
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    Jul 2011
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    I really don't understand why people want to solo so much in mmo's.

    Some jobs should be able to solo decently, but your playing in a game based on multiplayer. Some jobs just can't solo, and if your going to be a 'solo player' your going to have to accept that you can't get everything you want.

    I mean really, if you guys want to solo so much, there are countless other final fantasy games for you to play, with more polish, more content, and better gameplay (subject to opinion) Lol. XI and XIV are MMORPG'S, you HAVE to be online to play them. Needing other players help is a part of the experience.



    edit-

    If group play doesn't outweigh solo play by a very good margine, then players will not group.

    Why rely on 7 other players when you can rely on yourself and get slightly less exp?
    (3)
    Last edited by Sentro; 07-22-2011 at 02:44 PM.

  2. #2
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    Quote Originally Posted by Sentro View Post
    I really don't understand why people want to solo so much in mmo's.

    Some jobs should be able to solo decently, but your playing in a game based on multiplayer. Some jobs just can't solo, and if your going to be a 'solo player' your going to have to accept that you can't get everything you want.

    I mean really, if you guys want to solo so much, there are countless other final fantasy games for you to play, with more polish, more content, and better gameplay (subject to opinion) Lol. XI and XIV are MMORPG'S, you HAVE to be online to play them. Needing other players help is a part of the experience.



    edit-

    If group play doesn't outweigh solo play by a very good margine, then players will not group.

    Why rely on 7 other players when you can rely on yourself and get slightly less exp?
    I see what you're saying but that's a very one track mind way of thinking. In your mind, you've essentially taken the idea that Massively Multiplayer means 95% of the game should be group work when soloing in tandem with group activities can be just as fun, if not more fun.

    Sometimes people like to solo and feel more powerful on their own and sometimes as a group, additionally being in an mmo makes you feel like you're in a living, breathing world but just like in our real world do you always want to do group activities?

    Solo play and immersing yourself in the game by feeling efficient as a player on your own can be pretty cool. MMOs should cater to many different playstyles because games shouldn't be played in only one way.

    Besides, their are many cons to group play such as:

    1. usually need a good amount of time to dedicate to group

    2. players for desired purpose are not always available

    3. loss of freedom in gameplay goals may occur when having to constantly yield to a group majority desire.

    There are pros to grouping as well but I'm simply trying to pose a point for the other side. Soloing should be able to coexist with grouping and not be a wretched, decrepit part of the game.
    (2)

  3. #3
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    Jul 2011
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    Quote Originally Posted by Ventus View Post
    I see what you're saying but that's a very one track mind way of thinking. In your mind, you've essentially taken the idea that Massively Multiplayer means 95% of the game should be group work when soloing in tandem with group activities can be just as fun, if not more fun.

    Sometimes people like to solo and feel more powerful on their own and sometimes as a group, additionally being in an mmo makes you feel like you're in a living, breathing world but just like in our real world do you always want to do group activities?

    Solo play and immersing yourself in the game by feeling efficient as a player on your own can be pretty cool. MMOs should cater to many different playstyles because games shouldn't be played in only one way.

    Besides, their are many cons to group play such as:

    1. usually need a good amount of time to dedicate to group

    2. players for desired purpose are not always available

    3. loss of freedom in gameplay goals may occur when having to constantly yield to a group majority desire.

    There are pros to grouping as well but I'm simply trying to pose a point for the other side. Soloing should be able to coexist with grouping and not be a wretched, decrepit part of the game.

    I understand what you're saying and you make good points, and I didn't mean to come across as saying soloing shouldn't exist.

    My biggest point is, when soloing becomes attractive enough to people to where it starts hurting the party portion of the game, that is not ok.

    I think the argument stems from what an acceptable rate of experience gain from soloing is. If its too high, nobody will want to party, if its too low, people are forced to party. Neither of which are good. But finding a perfect balance is very difficult, if not impossible.

    And I just think when choosing between the two sides, encouraging party play should take priority as this is primarily a multiplayer game.
    (0)

  4. #4
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    Jun 2011
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    I understand a lot of MMOers cant grasp this concept of solo option. I totally get what you're saying. Yes this is an MMO. But you see, if this was Guild wars, i wouldnt have made this post.

    This is Final Fantasy.

    A lot of FF fans were pissed that XIV was going to be an online title just because of the grouping, grinding and less focus on classic FF elements such as story and solo play. But you see I was one of the morons that believed the original FFXIV team when they said it was going to be very solo friendly. I was hoping for that hybrid experience (an experience still being promised) so that I could group with ppl and tackle missions/quests as a group, but not rely on that to get though the story.

    MMO ppl dont understand and thats ok.But Im thinking there are other FF fans out there that get it.

    You have to remember that before it was an MMO it was a single player story RPG experience. I'm just one of those classic fans that doesn't mind the MMO aspect, just dont want to have to rely on it all the time.

    And finally, my main point on this post was that, altho I like FFXI and miss it, I just dont want to see a repeat: sitting in Jeuno for hours LFG, finally getting a group, taking 30min to get the party to camp because someone had to run to AH, someone missed the airship or boat, anothers trying to get a tele and by the time the party gets going, someone has to leave and pt disbands. No thank you
    (4)
    Last edited by FromZanarkand; 07-22-2011 at 02:57 PM.

  5. #5
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    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by FromZanarkand View Post
    I understand a lot of MMOers cant grasp this concept of solo option. I totally get what you're saying. Yes this is an MMO. But you see, if this was Guild wars, i wouldnt have made this post.

    This is Final Fantasy.

    A lot of FF fans were pissed that XIV was going to be an online title just because of the grouping, grinding and less focus on classic FF elements such as story and solo play. But you see I was one of the morons that believed the original FFXIV team when they said it was going to be very solo friendly. I was hoping for that hybrid experience (an experience still being promised) so that I could group with ppl and tackle missions/quests as a group, but not rely on that to get though the story.

    MMO ppl dont understand and thats ok.But Im thinking there are other FF fans out tehre that get it.
    Nice try but it didn't bring any customers...because those of that opinion simply didn't want to play FF14. There are so many other games (aka wow clones) that cater to it, and to be frank every Free to play caters to it.

    I'm not even sure why you want to play FF14 the reality one or the fictional one. Wouldn't you be better off with "The quest for glory the 13th now free to play, and comes with a free mount and xp potion when you join"?
    (0)

  6. #6
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    ok people complaing about the solo,,, i just soloed 3 crabs and ptroc cause i made a mistake and used war drum all the mobs was lvl 33-34 and i won... im gonna call bs saying you cant solo....
    (1)

  7. #7
    Player
    Jericho's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    Just to be clear, there were loads of things to do solo in FFXI... Crafting, most quests, many missions, fellow NPC, farming, fishing, chocobo raising, chocobo racing, gardening, campaign, besieged, fields of valor, walk of echos (Not quite solo, but behest-like as far as grouping), trial of the magians, even dynamis now can be behest-like...walk in and find a party to join. Stop dissing ffxi, it was an amazing game.

    As far as the exp grind in FFXIV, has anyone spent much time with the new system? (BTW, the answer is no because its only been out a day). Hopefully, to ease the minds of those who don't like to feel like they earned their levels, the partying/grinding that 1.18 is pushing now will be much easier than it was in FFXI. As in, maybe you'll have to LFP or shout FP, but you can go out with 2, 3, 4, 8 random classes and still do okay, and building the perfect setup of Tank, DD, Puller, Healer, Support, Magic DD won't be quite as necessary until you're facing the more formidable mission/quest/raid foes/bosses (Hence the jobs coming). So maybe they did bring grinding back, but not to make you look endlessly for the perfect setup, to make joining up and killing stuff together worth it.
    (0)

  8. #8
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    i find that now the attacking is much quicker thou, except for high ranking enemies... :O is a good patch i admit, but still need more refining.. i got dc'ed in Toto Rak today and was unable to join in because my team leader can't seems to add me..

    Idk, is been long and now my chat is also buggy
    (0)

  9. #9
    Player
    SuzakuCMX's Avatar
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    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Massively Multiplayer Online Role-Playing Game.

    Also I agree with Betelguzah, solo-ing should be possible but it shouldn't be as effective as grouping, otherwise there's no incentive to group other than socializing (which, if the forums are any indication, the playerbase is not good at).
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
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    Mar 2011
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    Quote Originally Posted by SuzakuCMX View Post
    Massively Multiplayer Online Role-Playing Game.

    Also I agree with Betelguzah, solo-ing should be possible but it shouldn't be as effective as grouping, otherwise there's no incentive to group other than socializing (which, if the forums are any indication, the playerbase is not good at).
    Multiplayer doesn't anywhere say, "you must group to advance". If I am trading with you in town, it's multiplayer. If there are multiple people playing in the same world, it's multiplayer. Not sure why this is such a difficult concept for some of you to understand.
    (0)

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