


Can only imagine what would happen if SS was changed to affect the DoT ticks of SMN spells...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I wasn't questioning the origin of the 410 really, it was just rore just to say that the value 0.094 you gave is erroneous. It was actually still nice to see someone else math out the Selene buff just to show how terrible Spell Speed is for Summoner
Seeing as we are close to being number 1 on most encounters, Spell Speed affecting DoTs will probably mean a nerf to all said DoTs and knowing Square Enix, we'd lose more than we'd gain so I'm happy where it is right now. Though if they were to look at how to make it better for us, making our pets benefit from it would actually be a start.
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