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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    How much DPS does Selene actually add?

    Assuming a full party of 8 people, has anyone theorized how much DPS Selene adds?

    I honestly can't notice a difference on my spells when Selene's haste buffs are active, but I rarely play DPS.

    As the majority of the FFXIV population is approaching ilevel 110 gear, the trend to replace a second healer or second tank with a DPS is becoming more and more popular.

    Given that a scholar with the proper cross class abilities can push about 70% of the DPS that a regular caster DPS can push, depending on how much DPS Selene adds to the overall DPS of a raid, it seems disadvantageous to replace the scholar with a DPS.

    But in truth, I really have no clue if Selene's haste buffs even add more than a moot amount of DPS to an 8-man raid.
    (1)

  2. #2
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    The more skill speed or spell speed you have the more she adds. She has a flat % buff. It doesn't JUST help DPS it also helps healers, by the way. I can't give you hard numbers because I'm a lazy SOB, but I have come across charts before that show DPS output for all classes+what extra DPS can be pumped out with selene. Most classes get a decent boost. SMN doesn't really get much out of selene though.
    (3)

  3. #3
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    I definitely aagree that it helps healers too, I'm just wondering in the case where the group is only interested in additional DPS since that seems to be the trend to finish content faster when people start to outgear encounters.
    (0)

  4. #4
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by reality_check View Post
    ...the group is only interested in additional DPS since that seems to be the trend to finish content faster when people start to outgear encounters.
    Yes, and then whining on forum about some mechanics kicks in too early, making the group wipe. After learn how to dps, it needs also learn when to hold dps.

    Even today, with a good percentage of endgame and geared player, I still have fun to see what dps players does at Praetorium when the instance of Ultima buffed starts.
    (0)

  5. #5
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    All right, some math time. Let's imagine 3 scenarios, a SS-oriented BLM (Best Case) a DRG (Average) and a barely-using any SS SMN (Worst case).

    I simply took the default BiS builds from Ariyala's and the stat weight for this calculations. I used the simplified (Stat Weight)/2 formula for calculating DPS.

    BLM:
    514 Spell Speed at 0.258 Stat Weight.
    Selene would add 154.2 extra SS, which in turns translate to around +39.78 DPS. At half uptime, this is +19.89 DPS.

    DRG:
    430 Skill Speed at 0.178 Stat Weight.
    Selene would add 129 extra SS, which in turns translate to around +22.962 DPS. At half uptime, this is +11.481 DPS.

    SMN:
    410 SS at 0.0.94 Stat Weight.
    Selene would add 123 SS, which turns into +11.56 DPS. At half uptime, this is +5.781 DPS.


    So there you have it. Most of the time the real number should be somewhere around where the DRG stands. A BLM focusing on SS isn't very common and that is a very specific case, whereas a SMN ignoring SS altogether is the expected. Do remember that Tanks get a smaller boost, and SCH is on the same boat as SMN as far as DPS goes (So Selene doesn't add much to the SCH's own DPS).
    (19)

  6. #6
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kyros View Post
    All right, some math time. Let's imagine 3 scenarios, a SS-oriented BLM (Best Case) a DRG (Average) and a barely-using any SS SMN (Worst case).
    .
    Wow this is so helpful thanks!
    (1)

  7. #7
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyros View Post
    SMN:
    410 SS at 0.0.94 Stat Weight.
    Selene would add 123 SS, which turns into +11.56 DPS. At half uptime, this is +5.781 DPS.
    I really should ask Ariyala to change that value as it isn't true. Spell Speed is closer to 0,065 for summoner, which makes it even more worse. Summoner BiS builds are under 400 Spell Speed which makes Selene less than 1% of a DPS buff for summoners.
    (0)

  8. #8
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    The SMN's SS comes from HA book and some earring where the other option isn't much better, I think. Also I just noticed I have an extra 0 on there, woops!
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dwill View Post
    I really should ask Ariyala to change that value as it isn't true. Spell Speed is closer to 0,065 for summoner, which makes it even more worse. Summoner BiS builds are under 400 Spell Speed which makes Selene less than 1% of a DPS buff for summoners.
    Can only imagine what would happen if SS was changed to affect the DoT ticks of SMN spells...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyros View Post
    The SMN's SS comes from HA book and some earring where the other option isn't much better, I think. Also I just noticed I have an extra 0 on there, woops!
    I wasn't questioning the origin of the 410 really, it was just rore just to say that the value 0.094 you gave is erroneous. It was actually still nice to see someone else math out the Selene buff just to show how terrible Spell Speed is for Summoner

    Quote Originally Posted by Duelle View Post
    Can only imagine what would happen if SS was changed to affect the DoT ticks of SMN spells...
    Seeing as we are close to being number 1 on most encounters, Spell Speed affecting DoTs will probably mean a nerf to all said DoTs and knowing Square Enix, we'd lose more than we'd gain so I'm happy where it is right now. Though if they were to look at how to make it better for us, making our pets benefit from it would actually be a start.
    (1)

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