
Originally Posted by
Adrian74
Healing is DPS also, in this game, do never forget it, It's not the same just give heals and it's not the same just DPS, for some people WE NEED to do both things, and if we can in PvE, and could in PvP, while removing that now in such a lazy way?
I have faith in Square Enix team, it is not the first time they retract from their errors and change something back. And I honestly hope this is going to be the case of cleric stance. It is like if they'd kill a special duo-role that not everyone (Even if wanting) can do it. It was a supreme fun and art to maintain everyone alive at the time you do damage, and that's not being a DPS hidden among healers, it is a true healer. Being just someone who gives heals is boring, it lacks of the emotion of having to balance something that healing in this game offers. They killed that emotion, that virtue, that gaming style...
A nerf? Okay, maybe, people whines so, they'll do it... But... Killing Cleric Stance wasn't the right decision, because you kill a whole gaming style with it.
Let's put an easy example, but not accurate at all of how important Cleric Stance is for a true healer. It is so important as Greased Lightning could be to a monk, an ability you need to maintain well, have your own strategies and clear reflexes to dodge but still having it, risk to the last moment sometimes for the sake of holding it... All those things, that emotion that gives you having to maintain the Greased Lightining is somehow similar to Cleric Stance with healers, and of course, this makes a brutal difference of DPS between bad monks and good monks. (As well as correct positioning...) A plain normal boring healer that only heals is equal to a plain boring monk that only hits in the same place all time because, geez, moving too much is annoying.
This nerf goes against the personalization of your gaming style, directly killing it and transforming you in just another healer that only heals, the more personalization, especially here (It lacks a bit of it) you can obtain in your gaming, the better, and cutting the abilities that require some skill and practice to use are cruel crimes.
Being a nooby all-arounder I love all classes, but for example, one thing that made me have healers among the rest in order of priority, and my monk just after these ones, are the brutal differences of gaming styles with them, especially in healer's case because no rotations at all, you have to know and select wise what to use and in what moment. Now in PvP it will be that easy as just... Don't become crazy thinking so much, go brainless spam heal and it's fine.
Oh, and remember something important, please. A healer CAN'T BE 100% of the time with cleric stance dealing damage. (And if they can because they are in a 8-healer party. Then what's the problem? they are just a DPS, not a healer). While a DPS is dealing damage 100% of the time... Is the damage output so really butthurt? Can healers who are not all the time DPSing really deal more damage than a class who is all time dealing damage? ... If yes, then lower the damage power of the skills (Not kill cleric stance) If not... Then why are you whining about it?
Kind regards.