I already gave up VIT to put STR gear. I also gave up on the main role of my job as a tank: enmity control. The only thing left for Tanks in PvP is close-range average damage and a few CC.
What did you had to give away to DD? (That's a rhetorical question, of course.)
Last edited by Fyce; 09-17-2014 at 09:10 PM.
"Look at me, I have nothing to answer to what he just said, so I'll just post a random sentence to show that I'm still here for no reason."
Is that all what salty healers have to say, really?
Well, winning that argument was so easy it didn't taste good at all. I guess I won't have anything interesting to read from you.
Gor can't say anything because his argument is paper thin. PLD and MRD are not tanks in pvp, in order to be a tank there would have to be a way to force enemies to target you so your team takes no damage. Of course there is no such thing in pvp. I've mentioned in earlier posts that the real tanks in pvp are healers since enemy players gravitate towards them and ignore their team mates.
Gor and every single player here QQing about the removal of CS are not pvp healers. They are players who actually should be playing dps roles and the only reason why they enjoyed healer in pvp was because it gave them a distinct advantage over the other classes. If they like the playstyle of SCH when they could dps then maybe they should roll SMN in pvp instead.
Thank you.Gor can't say anything because his argument is paper thin. PLD and MRD are not tanks in pvp, in order to be a tank there would have to be a way to force enemies to target you so your team takes no damage. Of course there is no such thing in pvp. I've mentioned in earlier posts that the real tanks in pvp are healers since enemy players gravitate towards them and ignore their team mates.
Gor and every single player here QQing about the removal of CS are not pvp healers. They are players who actually should be playing dps roles and the only reason why they enjoyed healer in pvp was because it gave them a distinct advantage over the other classes. If they like the playstyle of SCH when they could dps then maybe they should roll SMN in pvp instead.
Healing is DPS also, in this game, do never forget it, It's not the same just give heals and it's not the same just DPS, for some people WE NEED to do both things, and if we can in PvE, and could in PvP, while removing that now in such a lazy way?Gor can't say anything because his argument is paper thin. PLD and MRD are not tanks in pvp, in order to be a tank there would have to be a way to force enemies to target you so your team takes no damage. Of course there is no such thing in pvp. I've mentioned in earlier posts that the real tanks in pvp are healers since enemy players gravitate towards them and ignore their team mates.
Gor and every single player here QQing about the removal of CS are not pvp healers. They are players who actually should be playing dps roles and the only reason why they enjoyed healer in pvp was because it gave them a distinct advantage over the other classes. If they like the playstyle of SCH when they could dps then maybe they should roll SMN in pvp instead.
I have faith in Square Enix team, it is not the first time they retract from their errors and change something back. And I honestly hope this is going to be the case of cleric stance. It is like if they'd kill a special duo-role that not everyone (Even if wanting) can do it. It was a supreme fun and art to maintain everyone alive at the time you do damage, and that's not being a DPS hidden among healers, it is a true healer. Being just someone who gives heals is boring, it lacks of the emotion of having to balance something that healing in this game offers. They killed that emotion, that virtue, that gaming style...
A nerf? Okay, maybe, people whines so, they'll do it... But... Killing Cleric Stance wasn't the right decision, because you kill a whole gaming style with it.
Let's put an easy example, but not accurate at all of how important Cleric Stance is for a true healer. It is so important as Greased Lightning could be to a monk, an ability you need to maintain well, have your own strategies and clear reflexes to dodge but still having it, risk to the last moment sometimes for the sake of holding it... All those things, that emotion that gives you having to maintain the Greased Lightining is somehow similar to Cleric Stance with healers, and of course, this makes a brutal difference of DPS between bad monks and good monks. (As well as correct positioning...) A plain normal boring healer that only heals is equal to a plain boring monk that only hits in the same place all time because, geez, moving too much is annoying.
This nerf goes against the personalization of your gaming style, directly killing it and transforming you in just another healer that only heals, the more personalization, especially here (It lacks a bit of it) you can obtain in your gaming, the better, and cutting the abilities that require some skill and practice to use are cruel crimes.
Being a nooby all-arounder I love all classes, but for example, one thing that made me have healers among the rest in order of priority, and my monk just after these ones, are the brutal differences of gaming styles with them, especially in healer's case because no rotations at all, you have to know and select wise what to use and in what moment. Now in PvP it will be that easy as just... Don't become crazy thinking so much, go brainless spam heal and it's fine.
Oh, and remember something important, please. A healer CAN'T BE 100% of the time with cleric stance dealing damage. (And if they can because they are in a 8-healer party. Then what's the problem? they are just a DPS, not a healer). While a DPS is dealing damage 100% of the time... Is the damage output so really butthurt? Can healers who are not all the time DPSing really deal more damage than a class who is all time dealing damage? ... If yes, then lower the damage power of the skills (Not kill cleric stance) If not... Then why are you whining about it?
Kind regards.
Last edited by Adrian74; 09-17-2014 at 10:44 PM.
That isn't tanking, that's crowd control. What you are doing is attempting to redefine what tanking is in order to prove yourself right. Tanking has never been about locking down foes with ccs and stuns. If that's true then I guess rogue in wow by that definition is a tank since they stunlock targets. To go further, a role's definition does not change depending upon the game mode.
Perhaps this would broaden your perspective of what it means to be a tank, since the role does not change in any game:
A tank is a style of character in gaming, often associated with a character class. A common convention in real-time strategy games, role-playing games, Fighting Games and MUDs, tanks redirect enemy attacks or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of vitality or armor, healing by other party members, evasiveness and misdirection, or self regeneration. http://en.wikipedia.org/wiki/Tank_(gaming)
So why do BLM/SMN have heal spells if they are meant to just do damage? It's so clear that you are biased because of two reasons:
1. You never played a healer in PVP.
2. You can't accept teamwork as a solution to overcome your own shortcomings.
On another note, if you can't tank, which you often say, then why do you need tank CD's? How come you didn't ask for their removal. You said you play a support role, therefore the only skills you would need are Cover and Shield bash. Rather easy to expose salty people.
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