Idk about you, but I was always too busy healing on WHM to use Cleric Stance. The only times I would ever use Cleric Stance is when I get caught alone, there's only a few enemies at our flag, and if we had 3+ healers. So no, this isn't going to fundamentally change anything. People that love to heal will not be bothered by the fact that they're no longer OP.
Careful with that kind of language here. This thread is only for those that disagree with the change.
Makes sense. Fact is you can't have the best of all worlds, and white mages did. Massive heals? Check. Tankability? Check. Do great DPS? Check. You can't have any balance in pvp with a class like that. Why play anything else? Removal of cleric stance just defines the role of healers as just that - healers. You keep the group and yourself alive, thats your role. Not "destroy everything in your path when it feels convenient to do so.."
Yeah, Im out too. SCH isn't even remotely fun anymore. WHM at least still retains Fluid Aura, Repose and heavy to fend off rogue DPS when scrambling back to the group. SCH has squat. Oh, I can push them back 10 yalms once every 2 minutes. I can ask them politely to stand still while I Blizz II - because there's no way to remove bind and it's not like it has diminishing returns or anything. Before you could at least harass them with enough DoT damage that they might get scared after a while. Thankfully, all the DPS and tanks in PvP respond so quickly when their healer is getting pummeled that I won't need any form of actual defense! No, I'll just heal. I'll heal myself. The rest of you can die.
And you base this on all your experience healing in PvP. Holy spam was broken. The solution should have been to address Holy/Bane in PvP, not gut healing classes. While we're at it, let's take away all the pretty stuns and harrassment tools MNK has. After all they are a DPS class and should only DPS. Dispel? No. Silence? No. Second Wind? Pfffft, you're not a healer.Makes sense. Fact is you can't have the best of all worlds, and white mages did. Massive heals? Check. Tankability? Check. Do great DPS? Check. You can't have any balance in pvp with a class like that. Why play anything else? Removal of cleric stance just defines the role of healers as just that - healers. You keep the group and yourself alive, thats your role. Not "destroy everything in your path when it feels convenient to do so.."
Broseph, it's not as dramatic if you say you're leaving but then you stay.
Last edited by FaizeD; 09-17-2014 at 02:23 AM.
Better edit that post. That's sacrilege to healers that think they should be the best at everything, and that's not OP at all.Makes sense. Fact is you can't have the best of all worlds, and white mages did. Massive heals? Check. Tankability? Check. Do great DPS? Check. You can't have any balance in pvp with a class like that. Why play anything else? Removal of cleric stance just defines the role of healers as just that - healers. You keep the group and yourself alive, thats your role. Not "destroy everything in your path when it feels convenient to do so.."
So much anger..... you guys make it sound that it is a doomsday scenario when this is a common dispute among all mmo:
WoW
http://us.battle.net/wow/en/forum/to...2649512?page=1
Rift
http://forums.riftgame.com/game-disc...r-powered.html
SWOTR
http://www.swtor.com/community/showthread.php?t=661711
Dark Souls II
http://www.gamefaqs.com/boards/69333...ls-ii/69009580
All aboves are actual healing done nerf. The threat of there will be no healer is getting old. It bump here and there in above threads from other mmos but one fact will never change:
There will always be a healer.
What is the next argument? The devs listen to the carebears is the first thing in my mind. Is that really a fact? All the mmos sharing same issue. The healers designed for PvE content is too strong for PvP content because player unit can not output same amount of pressure as scripted AI boss. This is a fact and all mmo did some countermeasures.
Not to mention. You are still can play healer as dps role as long as you swap with int accessories instead of taking advantage of cleric stance + vit accessories. You are not suppose to be all around, every job need a weakness. Stop being one of the doomsday cult.
Last edited by Divinemight; 09-17-2014 at 02:36 AM.
Agreed, and I only used CS in exactly the first two situations you described. Maybe once in a while on the Heliodrome to help add dps to the drones.Idk about you, but I was always too busy healing on WHM to use Cleric Stance. The only times I would ever use Cleric Stance is when I get caught alone, there's only a few enemies at our flag, and if we had 3+ healers. So no, this isn't going to fundamentally change anything. People that love to heal will not be bothered by the fact that they're no longer OP.
This is relative to your experience only? It is possible in JP servers that white mages and scholars are doing very high damage some game exceeding 100000 as blanket number for both class. This is because flag is already taken due to strong holy spam and there is no need for long fighting to build numbers on damage scoreboard.
It is my experience on the Primal DC which is the most populous in NA, yes. In burst situations I would want to see a combat log readout that shows Holy hitting for numbers higher than Flare, Bane, or any other caster skill. I just don't see the issue with WHM/SCH damage as being nearly as threatening as people say. The majority of my evidence is anecdotal, I'll admit. But the burden of proof should have been on the people claiming that healer dps was so overpowered, and to this point their claims are tenuous. I'm not at all convinced.This is relative to your experience only? It is possible in JP servers that white mages and scholars are doing very high damage some game exceeding 100000 as blanket number for both class. This is because flag is already taken due to strong holy spam and there is no need for long fighting to build numbers on damage scoreboard.
If the post is directed to my reference of JP White Mages, it is 8 of them using holy and defeating a party? Damage is shared but averaging 100000 for each healer in the course of 1 frontline game. It is a fact that healers usually do not do very high damage per game as the Black Mage and Marauder do at some points but in my given 8 White Mage situation, average divided damage and defeating the enemy party in a minute after being engaged at the flag.
There is no need for high damage when this is enough secure conflicted points and come out as victor. Because of this, cleric stance was removed? and using holy will no longer be a strategy to win conflict points without issue, thus giving others who do not want to be 8 white mages as a chance to play instead of being frustrate.
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