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  1. #21
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Brine_Gildchaff View Post
    the elitist core would refuse to play with anyone who did not use that exact set. We already have a situation where people can vote-kick just because the tank refuses to do a speedrun
    I do agree with you to some degree. I just don't believe movie theaters should stop selling popcorn because a group of people likes to throw with food. If SE makes decisions based on what might happen, we'll have this ultra protected environment.

    OP, you are on point. When does SE stop to give us the "new player" argument? Every subject that is about depth, be it job or content, we get the new player argument.

    I hope 3.0 is their last new player addition. Then it's time for some depth. I bet new players would not mind depth in their jobs and what better way to learn them right off the bat?
    (3)

  2. #22
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    A class liek blue mage becomes too hard to balance. Too many skills makes them more viable in content or if the skill are all weak they become near useless. The option of balancing options over strength is generally a balance decision taken with fighting games and more often than not the ability to have choice out weighs strength. While blue mage would be cool ultimately does not fit into the model this mmo has.
    (1)

  3. #23
    Player
    Earendur's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    112
    Character
    Earendur Seregon
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Anything less than having a full spell list and creating a custom class for any situation would be a complete disaster. You could no longer call it a Bluemage.
    (0)

  4. #24
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Earendur View Post
    Anything less than having a full spell list and creating a custom class for any situation would be a complete disaster. You could no longer call it a Bluemage.
    lol yes you could. if se wanted to make a mage with no skills but make it blue it would still be a blue mage.

    blue mage will be treated like every other class and be given the same amount of skills so yes everyone here is 100% going to be disappointed.
    (0)

  5. #25
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    Not the OP, buthere's a suggestion on how it could work.

    Even with the five ability limit, BLU is VERY possible.
    no reason for a 5 ability limit. The class could learn skills, and the job ones could
    be quested against enemies for the soul purpose of learning.

    Quote Originally Posted by abzoluut View Post
    I do agree with you to some degree. I just don't believe movie theaters should stop selling popcorn because a group of people likes to throw with food. If SE makes decisions based on what might happen, we'll have this ultra protected environment.

    OP, you are on point. When does SE stop to give us the "new player" argument? Every subject that is about depth, be it job or content, we get the new player argument.

    I hope 3.0 is their last new player addition. Then it's time for some depth. I bet new players would not mind depth in their jobs and what better way to learn them right off the bat?
    I like the theater analogy.

    Quote Originally Posted by Earendur View Post
    Anything less than having a full spell list and creating a custom class for any situation would be a complete disaster. You could no longer call it a Bluemage.
    While I agree it would be different than the FFXI blue mage, I would probably
    be like FF5. you still played it as a DD, it just happened to have a heal spell
    and some support (all classes have support)

    Of course when SE adds red mage this same course of conversation will happen.
    What role will it be? You won't be able to please everyone.
    (1)
    Last edited by Volsung; 09-15-2014 at 04:34 PM.

  6. #26
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Volsung View Post
    no reason for a 5 ability limit. The class could learn skills, and the job ones could
    be quested against enemies for the soul purpose of learning.
    Assuming the class would learn monster skills. Not impossible, but I wouldn't expect to see anything remotely close to that until an expansion entirely centered on a wilderlands-type continent. Think Hydaelin's version of Africa or the Australian outback.

    I'm merely countering the claims that the job would not work.
    Of course when SE adds red mage this same course of conversation will happen.
    What role will it be? You won't be able to please everyone.
    Depends. My hope is people will eventually realize that particular concept needs to be adjusted while keeping the core aspects of the job intact. Marta, Swords, Ramsey and myself have all taken whacks at it to provide something that would work while preventing that thing from FFXI from repeating itself. But we're getting off topic.
    (0)
    Last edited by Duelle; 09-15-2014 at 08:48 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #27
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Well nothing against yoshi p... but since he is the director.. the game partly has become quiet boring in many ways.

    He always does not want to risk anything.. "Make PVP gear usable in Carteneau." Yoshi:"No its too risky. PVM players maybe would be feared away." (my thoughts to this:so then make pvm highend gear unsuable for pvm as well... pvp and casual players could be "feared" away from highend content /irony off *ugly*... i mean thats the game in a MMorpg.. some have better gear than others...)


    As for BLU:
    "Its too "risky"... it would put up barriers since you havent learned certain skills."

    BLA BLA BLA...

    Like SMN is just a poor and boring Warlock WoW clone... and ninja so to be a rogue clone from WoW..


    Seriously.. as i appreciate the work of yoshi.. turning around the success of FFXIV... he lacks REALLY much of taking at least SOME risks... giving FFXIV a real Final Fantasy flair! as for a long time success i think it would be better if he put in REAL unique Final Fantasy classes... which would differentiate from other so to say "standard" WoW MMorpgs..

    the BIGGEST strength of Final Fantasy XI was that it has so many unique and great jobs to play with.


    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.

    Nothing different than any other class?!

    If Yoshi P. wants to cut down the blue mage to a standard MMOrpg class it also would work quiet well..

    How?


    All Jobs learn their skills through quests. So why not the same for blue mage ?


    I could imagine quest instances where a blue mage has to defeat a city from waves of "Birdies" oder a big birdy boss... after that he could aquire e.g. "Wing Cutter" as a beast skill or whatever.. so that a blue mage isnt able to learn -any- skill, but at least some enemie skills from lv 1 on. I know thats really boring in contrast to learn it "on the run" like in FFXI. but that is what yoshi p. wants.. no barriers, no risks.

    This would be a compromise.. if Yoshi P. thinks it would put up barriers for the group.. and on the other hand Yoshi P. also made compromises to summoner, too.. so why not for blue mage?


    PS: i would like to see puppetmaster as a job personally to rip off from pugilist thats a job i would rather like to see more^
    (2)
    Last edited by Tonkra; 09-15-2014 at 05:10 PM.

  8. #28
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    Assuming the classwould learn mosntel skills. Not impossible, but I wouldn't expect to see anything remotely close to that until an expansion entirely centered on a wilderlands-type continent. Think Hydaelins version of Africa or the Australian outback.
    I'm just backing up your statement It's definitely possible, sadly there is a lot of closeminded thought.
    Ive actually read a lot of your and marta's posts. (I've also had to ignore a select few others in that section
    of the forums lol) Also I don't see us getting too many new classes/jobs without expansion areas as well.
    So that I agree with. Dravania, and Xelphatol, the northern section of vylbrand, cieideleah islands, etc. I
    hope they start to think outside the box. Some less auspicious guilds could be added in the wild, without
    any sort of city credentials. (demonic, outlawish stuff)

    Quote Originally Posted by Tonkra View Post
    ...
    Agree with you too here, if the game continues to always play it too safe...
    fun? Would love to see some things that require pouring a little of myself into.
    Also yes, PUP would be a definite yes. ('.')b
    (1)
    Last edited by Volsung; 09-15-2014 at 05:19 PM.

  9. #29
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    They thrown away the elemental wheel for the same concerns Yoshi is expressing about BLU, if they implement BLU, they could bring that back, and it's something I don't see happening.
    (0)

  10. #30
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    If we get Blue Mage, they should take the monster wheel from XI. I think the only other Job that would affect is Beastmaster?

    That would actually make the Jobs a bit more interesting, say (purely hypothetical) Vilekin trumps Cloudkin, then whenever you're against Birds you'd want to use Blue Magic/Pets from the Vilekin class.
    (0)

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