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  1. #11
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Blue Mage and the Community have nothing to do with each other. The real reason Blue Mage won't work is how the armoury/class system works. Blue Mage would be stuck with the majority of base Class skills then only get 5 "Job" abilities, these quests would be the only 'classic' way of fighting monsters and learning the abilities from them. It wouldn't be RNG it wouldn't be anything near challenging, it would be just a small little 5 quest gate before you could do the relic weapons and etc. The battle system we currently have cannot support Blue Mage or Beastmaster the way people really want it too. It's like Al Bundy, you're trying to shoehorn a 9 into a 6..won't work.

    Instead of asking them to reconsider Blue Mage, you should be asking them to reconsider battle/armoury/class system changes. And sadly none of that will come till 3.0 if we can believe that "changes a'coming" such as Summoner/Scholar changes.

    Edit: The majority of spells/abilities Blue Mage could learn would be learned upon leveling.
    (5)
    Last edited by NoloeTazier; 09-15-2014 at 02:53 PM.
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #12
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Excluding the base class I can see blue magic working similar to most Job quest where we learn an ability per 5 levels. Each quest will be go her, kill x tada! You learned x ability. It really isn't that difficult, all they need to do is think which monster attack they wanna use and how long the cooldown will be.

    It certainly won't be the classic blue mage. Just like our SMN and BLM aren't quite like their classic counter parts.
    (1)

  3. #13
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The armory system/3 role system is too simplistic for Blue Mage or any similarly complex/non-role locked class to exist in XIV.
    (0)

  4. #14
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    The only thing I can see is this: a blue Mage skill set tailor made for tanking, another made for healing, and a last for DPS. The system can detect which you have and give you a bonus for combining them, such as increased enmity for tanking variant, increased mind for healing variant, and increased damage for DPS variant. Lastly, instead of cross class skills, they get to pick and choose between ten entire abilities from the other thresholds, but those abilities wouldn't receive their buffs that they would from the main set of abilities :3
    (2)

  5. #15
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,917
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Do we realy want only 5 Blue Mage spells? If they are going to release a botched up job like the current Summoner, I rather have they don't release a complex job like Blue Mage.
    (0)

  6. #16
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zumi View Post
    Would blue mage be tank, healer, or dps? It has to have 1 role for the duty finder
    Just because it has one role doesn't mean its skills have to stick to that. Do Titan-Egis skills stick to Summoners DPS role? Will Leviathan-Egis and Ramuh-Egis?

    Quote Originally Posted by Laerune View Post
    Do we realy want only 5 Blue Mage spells? If they are going to release a botched up job like the current Summoner, I rather have they don't release a complex job like Blue Mage.
    Did you read my post?

    Summoner effectively gets additional skills through its pets; each pet has five skills to itself. Give Blue Mage a similar system, but Stances rather than Pets... If the Job only gets three Stances like Summoners three pets (although that's going to be five eventually) then that's still 15 skills. With Stances they can't even use the micromanaging excuse we get with Summoners Pets not being the focus; they'd just need to balance it out so Blue Mage having extra skills in this way doesn't overpower it in a party situation (since they clearly don't care about solo balance given Titan-Egi).
    (4)
    Last edited by Nalien; 09-15-2014 at 02:56 PM.

  7. #17
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoloeTazier View Post
    Blue Mage and the Community have nothing to do with each other. The real reason Blue Mage won't work is how the armoury/class system works. Blue Mage would be stuck with the majority of base Class skills then only get 5 "Job" abilities, these quests would be the only 'classic' way of fighting monsters and learning the abilities from them.
    Quote Originally Posted by Laerune View Post
    Do we realy want only 5 Blue Mage spells? If they are going to release a botched up job like the current Summoner, I rather have they don't release a complex job like Blue Mage.
    No reason the base class couldn't learn spells form enemies, then the job master
    lets you in on the good stuff. "why are you a xclassherex boy? You could learn so
    much more if you wanna learn the true ways of becoming a monster"

    Quote Originally Posted by Nalien View Post
    Just because it has one role doesn't mean its skills have to stick to that. Do Titan-Egis skills stick to Summoners DPS role? Will Leviathan-Egis and Ramuh-Egis?
    Hit the nail on the head. Just because it has some stuff that wont be pure DPS, doesnt
    mean it will have to affect its potency in the DPS role (assuming they choose DPS)
    (2)
    Last edited by Volsung; 09-15-2014 at 03:25 PM.

  8. #18
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Laerune View Post
    Do we realy want only 5 Blue Mage spells? If they are going to release a botched up job like the current Summoner, I rather have they don't release a complex job like Blue Mage.
    Someone else already mentioned how a large number of spells would work (pet hotbar style). Also look back on XI. Before BLU dropped in that game there were no jobs remotely similar. They created a system for BLU just like they did for PUP. Also SMN is fine...they did what they had to do to avoid SMN falling into the same pit as XIs pet jobs where they're useless without the pet. They could take DoTs away...add abilities/strength to the Egis..but then if the Egi dropped the SMN would be screwed. It would be XI's DRG all over again.
    (5)

  9. #19
    Player
    Earendur's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    112
    Character
    Earendur Seregon
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Need to just wait on implementing BLU until 3.0, after the adjustment to combat/armor system. If they put it in now, it would turn out like BLM or SMN being very gimped and nothing like its true form. When 2.0 launched i was very disappointed in BLM not having a full elemental wheel, might as well call it a fire mage, because really thats all it is. And SMN, well im not sure what to call it other than a DOTer, summons are a joke in the design.
    So it would be best just to leave it out for now until they move away from this easy go lucky charity case, open the world up, stop with the instances and put some danger, penalties and real challenges. Stop with the gimmicks and give the NPC/mobs a real A.I.
    (3)

  10. #20
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.
    Not the OP, but here's a suggestion on how it could work.

    Even with the five ability limit, BLU is VERY possible.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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