
Originally Posted by
Physic
let me explain first of all, the only major difference in DoW classes is the specific abilities, and traits and skills. Most of these came from your basic skill set, that you could use at anytime.
take a look at each of the classes specific skills
PUG flurry, light strike, pummel, seismic shock, simian thrash
by putting heavy counters and altering the usage of light strike pummel and seismic the basic playstyle of pugilist is gone, it went from choosing a defensive or attack style, to having only one playstyle. not to mention, for a class who more than half of skills revolve around tanking, to take the basic tanking skill (light strike), and give it a 30 second timer, seems to counter synergistic skill sets.
MRD the use of broad strike and heavy swing, along with AOE taunts, and AOE WS gave mrd a distinct advantage to keeping hate on multiple mobs, and doing dmg to multiple mobs (if the mobs are close) By being able to use a basic skill as an aoe, they increase tp generation, damage and hate in a group fighting situation. Unfortunately with the old claiming system, this only really came into play in Leves, but even that distinct playstyle is now getting diminished
LNC hasnt lost that much, the new reliance on AA tp generation makes speed surge probably even better, and pierce is the only thing to suffer. While it did give great tp, the new tp dependent playstyle favors them more with speed surge, and with native timers on invigorate and comrade in arms.
Arc has taken the least losses, only thing of import being the long multishot recast timer, but with trifurcate and thier other skills, it will probably still feel unique.
so with only 4 DD, now 3 of them will play pretty similarly, except 1 will be better at it, because it will have way faster tp generation. Not to mention the nerfs have impaired the two classes who took the biggest hits tank potential.
so now we are down to 1 good tank, 3 DDs who play even more similarly to before, except 1 has a distinct advantage. and 1 DD that plays different.
that is less unique than before by far. making a couple big WS class specific is not adding class uniqueness, having basic playstyle differences makes class uniqueness. Instead of enhancing it, this patch diminishes it For DD.
as far as serge versus stategy battles, the key is to reward strategic battles, slowing combat doesnt equal more strategic battles, adding skills, and abilities that alter the flow of combat and enemy potential, as well as giving monsters more tools is what makes more strategic combat. Mp management for WHM is now a bigger deal, thats the only facet of these changes that has added more strategy, and thats fine, but even at peak effeciency, a WHM will have downtime, i know call con whm, because that is what they will be forced to be at all times now. The costs of Heal spells will leave them no time for anything else, and no one will be inviting a con to a party to DD, because there is no longer any other feasible option for curing.
ahhhh back to the searching for whm party style.... yay... and 1 tank only..... and waiting for mp......