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  1. #71
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm surprised noone said anything about all the new animations for lancer...
    (2)

  2. #72
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reika View Post
    • Players who participate in behests will now have to wait a set amount of time before participating again.
      A behest timer can be viewed on the Timers tab located under Attributes in the main menu.
    • The number of enemies that appear during operations has been adjusted.
    • Enemy rank will now fluctuate based on the strength of operation participants.
    They used my suggestions!YESS!!!
    Only to half - rain on your parade, but they've done this in XI for quite a few things, most notably the Assault system if you apply a level cap everything scales according to level. :P
    (0)

  3. #73
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Dubont View Post
    "* Players using "Seek Invite" as their purpose when searching for a party will appear in recruit searches only when the recruit purpose is also set to "Seek Invite." "Purpose: none" recruit searches will not turn up players who have set their searching for party purpose as "Seek Invite.""

    YAY! Grind parties ftw!!
    pure win, almost there, now with ls commands.
    (0)

  4. #74
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Eldaena View Post
    Known Issues

    * An issue wherein battle regimens cannot be performed on certain enemies within instanced raids.
    * An issue wherein the game stops at the Now Loading screen shown when exiting an instanced raid.
    * In the case that the Now Loading Message is displayed longer than 5 minutes, it is recommended that players preform a forced close of FINAL FANTASY XIV and reboot the client.


    ^ Worrisome.
    I posted that a page back, people ignored. Good looking patch, but they're releasing instances with a known bug that could potentially harm player data. After three months to work on it. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (2)
    Last edited by Baccanale; 07-22-2011 at 10:01 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  5. #75
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Firon View Post
    I'm surprised noone said anything about all the new animations for lancer...
    Wait until we see them , gladi got a 5 fold atack now .<allright>
    (0)

  6. #76
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Eldaena View Post
    Known Issues

    * An issue wherein battle regimens cannot be performed on certain enemies within instanced raids.
    * An issue wherein the game stops at the Now Loading screen shown when exiting an instanced raid.
    * In the case that the Now Loading Message is displayed longer than 5 minutes, it is recommended that players preform a forced close of FINAL FANTASY XIV and reboot the client.


    ^ Worrisome.
    I wouldn't worry about these too much, If they were major issues they would not have released them. It's like taking perscription drugs, they help everyone, but that 1 person in 1 million might get a headache from it.
    (1)

  7. #77
    Player
    Spitfire's Avatar
    Join Date
    Apr 2011
    Posts
    94
    Character
    Skylar Odo
    World
    Excalibur
    Main Class
    Marauder Lv 36
    started the DL not bad from the official patcher (not fast but now super slow). It could be better but I'm heading out so I don't really care.
    (0)

  8. #78
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sorel View Post
    Did they say they removed the AoE toggle? I read the notes but didn't see any mention of it.
    Not yet, just for cure and sac spells, further adjustments should remove the toggle and will introduce aoe version of the spells.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  9. #79
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jennestia View Post
    Only to half - rain on your parade, but they've done this in XI for quite a few things, most notably the Assault system if you apply a level cap everything scales according to level. :P
    Meh to what XI did, I suggested those 2 long ago and they're getting used. YAY ME!

    I quit XI when it sucked, so I dont know all the cool things they had anyways :P
    (0)

  10. #80
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Airget View Post
    As it stands now considering how many melee abilities are available I don't think the recast timers are to troublesome.

    Looking at archer update they pretty much gave a spot on detail of how recast on the shots work so one should be able to easily make a macro for archer shots. I know in XI it was tougher since we never really got an exact number on how many seconds it was and then there was the issue that if you try RAing to fast and couldn't you would have to wait even longer but since the abilities have timers on top of them it'll be easy enough to know when you can fire again.

    I can also understand why they couldn't make RA an auto-attack, if you consider an archer has to stand still when attacking it would be a lot harder to implement RA since you would most likely have a situation where you "auto-battle" auto-set RA you move, ra is intererupted, wait 2 seconds RA again, and make sure you are standing still lol. So I can see that people may feel an even less hands on experience with archer. If they did setup the recast properly with range attacks though it should be easy enough to setup a macro that "Fires a shot" -waits- "fires a shot" -waits-, etc.

    The play test once it goes live will definitely be interesting, I'm curious as to how the playstyle will change now that we are more reliant on recast timers for abilities rather then stamina.
    Slow combat is going to be a real problem, but if you still get TP in 2-3 hits, and delay on auto attack isn't too atrocious, it should hopefully become a game of frequent and varied WS use, which wouldn't be so bad.

    That said, it's all predicated on attack speed being fast enough that you get TP faster than your best WSs cool down. Otherwise it'll be low-level FFXI but more boring.

    We'll just have to wait and see.

    I do think the recasts on the non-basic attacks should be shorter, regardless.
    (2)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

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