Here ya go:
http://forum.square-enix.com/ffxiv/t...tch-1.18-Notes
(If any of you wonder why the first few replies are what they are, the German and French patch notes were live about a minute before the English notes were, lol)
So, what do you guys think?
THM got the nerf we all saw coming...only CON has native AOE heals now.
No indication of THM or CON DoT spell nerfs, though.
No more infinite MP on Dodore, Mosshorn, and Bloatbelly due to single target Siphon MP. Spiritibind just got a lot more useful.
Having to go into passive mode to recover MP might be more common now.
Damage mitigation is now even more important, seeing as the MP cost of heals went waaaaay up, and it seems like healing will generate more hate now. - Gladiators will be even better tanks compared to MRD and PGL, it seems. Dem godlike shield skills!
Also, healing skills like Second Wind, Bloodbath, Speed Surge, and Prime Conditioning are going to be more important now.
Twisting Vice isn't overpowered anymore, it remains to be seen how much TP it will take off of a mob.
No mention of any fixes to Battle Regimens....hmmm