Everytime there's a discussion about death penalties, this argument is brought up, and it just doesn't make any sense to me. I've played RO and L2, where death could set you back whole days worth of XP, and I also played WoW, where it just cost you some gold.
I tried to avoid death in WoW just as much as in any other game. Not because I feared a penalty, but because it's stupid to die, and noone wants to be defeated by a stupid NPC mob! It's the ultimate embarrassment. I don't need the game to kick me in the nuts with taking XP from me, I'm already pissed because I lost the fight. I'm supposed to be a hero saving the world, and admiting defeat to an enemy is all the penalty I need to make sure I never repeat that mistake.
Any system that takes away XP or gives me a massive debuff that prevents me from trying again doesn't make me more careful. It just makes me more likely to log off and don't care any more.


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