Page 16 of 62 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 615
  1. #151
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Looks like some people enjoy wasting their time and call it "challenging".

    I guess there really are all kinds.
    (0)

  2. #152
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Benediction View Post
    I dont understand... why do we need to punish people so much that want to play a game? I thought the whole point of a game was to have fun and not be subjected to needless torture?
    Some people only have fun knowing other people aren't enjoying themsleves. Fact of life unfortunately.
    (0)

  3. #153
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't mind death penalties didn't bother me in XI gave me something to do after an job was caped instead of just endgame.
    also the game already has an exp reduction in place, but if you ask me i rather have death penalties then surplus exp >.>.
    (0)

  4. #154
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    The whole exp loss in FFXI would be a joke if you could not loose a level. The real punishment was loosing the level and all your shiny 75+ gear.
    how is that fun or encourage anything but a screaming match after a group wipe over who caused it.
    (0)

  5. #155
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Nephera View Post
    how is that fun or encourage anything but a screaming match after a group wipe over who caused it.
    Its not fun and yea its only going to encourage "OMG YOU SUCK!" Then in the middle of the battle the victim(most likely tank or heals) disbands and lucky for us we get MORE xp loss. This sense of FEAR of death only make people angry at each other. It also hinders that possible noob healer or tank from partying and learning the mechanics because they are afraid they will mess up and get their head chewed off. Then what is another end result? The lack of tanks and healers(like XI). I'm surprise people are actually defending this ancient method of death penalty. Why does it need to be so severe? "So people will fear dying." Ahh How many people are dying because they wanted to?
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #156
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Death penalties should be varying depending on the event you are doing, like have one penalty for dying while on a leve, another for dying in behest, another for dying while doing your own thing. also, you can vary the penalty depending on whether you are weakened or not, to dissuade people from zerging at 1/4 max hp.

    The main issue is that if there is no risk to dying in the game, then the challenge dies with it, characters are not supposed to throw themselves into unconsciousness at the enemy without some payback. I know not everyone shares this opinion, but to me the games that made me want to do better are the ones where I know that I have a limited/no number of times to screw up.
    (0)
    Last edited by Kallera; 03-12-2011 at 02:17 AM.

  7. #157
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by AshelyRiot View Post
    please add some music for when you die =)
    Please no EXP/SP loss.

    I welcome dramatic music when you die though <3
    (0)

  8. #158
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Kallera View Post
    Death penalties should be varying depending on the event you are doing, like have one penalty for dying while on a leve, another for dying in behest, another for dying while doing your own thing. also, you can vary the penalty depending on whether you are weakened or not, to dissuade people from zerging at 1/4 max hp.

    The main issue is that if there is no risk to dying in the game, then the challenge dies with it, characters are not supposed to throw themselves into unconsciousness at the enemy without some payback. I know not everyone shares this opinion, but to me the games that made me want to do better are the ones where I know that I have a limited/no number of times to screw up.
    why do people keep repeating no risk of dying = challenge dies?
    why do people thinks guildleves WILL be the ONLY content?

    i have better ideas for better challenge, harder content.. not some sp loss/penalty/etc
    (0)

  9. #159
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    The main issue is that if there is no risk to dying in the game, then the challenge dies with it, characters are not supposed to throw themselves into unconsciousness at the enemy without some payback. I know not everyone shares this opinion, but to me the games that made me want to do better are the ones where I know that I have a limited/no number of times to screw up.
    WoW did this during WotLK with boss lockouts on top of repair costs. You get a certain amount of tries at the dungeon boss per week before you are unable to do it again. The amount of attempts were pretty high and still people manage to reach them. You wanna know why? Because it was challenging lol
    (0)

  10. #160
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Chardrizard View Post
    why do people keep repeating no risk of dying = challenge dies?
    why do people thinks guildleves WILL be the ONLY content?

    i have better ideas for better challenge, harder content.. not some sp loss/penalty/etc
    Exactly lol. Guildleves are focused more to be casual friendly anyway. So if lowering the difficulty until you find the sweet spot isn't meant to add MAJOR challenge. People are forgetting that in order for a MMO to succeed you need Hardcore as well as Casual. Why is WoW so successful? Because Blizzard knew this fact. They released CATA and changed the game around because the HARDCORE player was angry(and started leaving) because the content became WAY too easy. Leveling up is the easy part but endgame raids/PvP is what attracts the Hardcore to it. Hardcore players are the foundation while Casuals are what make the structure.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

Page 16 of 62 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast

Tags for this Thread