Quote Originally Posted by Terin View Post
Design-wise, I can't imagine it being *such* a massive undertaking that it couldn't be done in a reasonable fashion. Simply have the Job Crystal's item-values override the actual armor worn (unless you assign the value to something like 0, in which case it just defaults back to the actual worn armor). Of course, I don't know the specifics of how they coded everything, so that suggestion might not be applicable.

The simple truth is, much as I'm loving FFXIV, there are quite a lot of needlessly-complicated mechanics at play, and the Glamour system is chief among them, as they're the one thing that, veteran or newcomer, everyone is going to have *some* kind of interest in.

I mean, personally, I'd rather see them *COMPLETELY* overhaul the Glamour system, and go with something along the lines of DC Universe Online's Costume system, or Guild Wars 2's Wardrobe system. I just figured this suggestion would probably be a lot less effort.
Honestly, the amount of work to make it work doesn't matter. Well, it does matter sort of, but the main issue is like I said. It puts more strain on the client. And one of the currently supported clients already has memory issues, and this would just cause more of a headache for said system.

Currently, using a glamour prism likely just causes the item to reference a different item ID or something to cause it to appear as a different item. To add something that uses separate slots, or memorizes a whole set, would use more memory, even if minor, something said client does not have excess of.