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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    this suggestion SOUNDS simple to the layman, but the more you know about how programming works, the more ridiculous it begins to sound.
    Pretty much any planned implementation would require reworking the way glamours currently work, which would involve partially scrapping god knows how many man hours of work and piling on MORE just to address a tiny kink in the system that would actually be EASIER solved by producing extra pieces of equipment. Which, given they're working on AF2 armor and new tiers, is actually happening.
    In short, don't ask them to rework glamours, ask them to add more class specific armor
    (1)

  2. #12
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Sounds good to me. Would love it to be attached to the crystal and no matter what you equip it takes on the glamour of the crystal.
    (0)

  3. #13
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Some stuff may sound easy to do for the player, but be far more difficult for the designers on the back end.

    From what I understand, when they introduced the glamour system they added a tag to the glamourable items in the database that redirects the system to use the tagged item's model instead of the item's original model. To avoid model priority clashes they restricted the system so that you could only glamour a piece with an item that it already has every slot of. Right now I suspect that each piece of equipment has 8 variables that determines how it looks: color/glow, model, glamor redirect, ear visibility, neck visibility, wrist visibility, right ring visibility and left ring visibility.

    Game design is an iceberg: the part we see is only a small portion of what is going on.
    Not to mention that using a slot system like people want puts more strain on the client system. I mean, sure, it's not a lot of strain, unless you're on PS3.
    (0)

  4. #14
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Design-wise, I can't imagine it being *such* a massive undertaking that it couldn't be done in a reasonable fashion. Simply have the Job Crystal's item-values override the actual armor worn (unless you assign the value to something like 0, in which case it just defaults back to the actual worn armor). Of course, I don't know the specifics of how they coded everything, so that suggestion might not be applicable.

    The simple truth is, much as I'm loving FFXIV, there are quite a lot of needlessly-complicated mechanics at play, and the Glamour system is chief among them, as they're the one thing that, veteran or newcomer, everyone is going to have *some* kind of interest in.

    I mean, personally, I'd rather see them *COMPLETELY* overhaul the Glamour system, and go with something along the lines of DC Universe Online's Costume system, or Guild Wars 2's Wardrobe system. I just figured this suggestion would probably be a lot less effort.
    (0)

  5. #15
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Terin View Post
    Design-wise, I can't imagine it being *such* a massive undertaking that it couldn't be done in a reasonable fashion. Simply have the Job Crystal's item-values override the actual armor worn (unless you assign the value to something like 0, in which case it just defaults back to the actual worn armor). Of course, I don't know the specifics of how they coded everything, so that suggestion might not be applicable.

    The simple truth is, much as I'm loving FFXIV, there are quite a lot of needlessly-complicated mechanics at play, and the Glamour system is chief among them, as they're the one thing that, veteran or newcomer, everyone is going to have *some* kind of interest in.

    I mean, personally, I'd rather see them *COMPLETELY* overhaul the Glamour system, and go with something along the lines of DC Universe Online's Costume system, or Guild Wars 2's Wardrobe system. I just figured this suggestion would probably be a lot less effort.
    Honestly, the amount of work to make it work doesn't matter. Well, it does matter sort of, but the main issue is like I said. It puts more strain on the client. And one of the currently supported clients already has memory issues, and this would just cause more of a headache for said system.

    Currently, using a glamour prism likely just causes the item to reference a different item ID or something to cause it to appear as a different item. To add something that uses separate slots, or memorizes a whole set, would use more memory, even if minor, something said client does not have excess of.
    (2)

  6. #16
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by ispano View Post
    Honestly, the amount of work to make it work doesn't matter. Well, it does matter sort of, but the main issue is like I said. It puts more strain on the client. And one of the currently supported clients already has memory issues, and this would just cause more of a headache for said system.

    Currently, using a glamour prism likely just causes the item to reference a different item ID or something to cause it to appear as a different item. To add something that uses separate slots, or memorizes a whole set, would use more memory, even if minor, something said client does not have excess of.
    Don't bring up the PS3 issue, otherwise we get more threads demanding they drop support for all the PS3 players either forcing them to upgrade or be left out in the cold. Because as we all know a minor inconvenience to some of these whiners is far more important than thousands of people getting to play. [and I'm part of the "PC Master Race"]

    That being said, they should just make more gear to vary it up a bit and create obvious BiS for every job which should eliminate most of this issue.
    (0)
    Just your friendly neighborhood elezen

  7. #17
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Wobi View Post
    Don't bring up the PS3 issue, otherwise we get more threads demanding they drop support for all the PS3 players either forcing them to upgrade or be left out in the cold. Because as we all know a minor inconvenience to some of these whiners is far more important than thousands of people getting to play. [and I'm part of the "PC Master Race"]

    That being said, they should just make more gear to vary it up a bit and create obvious BiS for every job which should eliminate most of this issue.
    I'm honestly fine with how it is. I just get annoyed when people who really have no idea, or choose to ignore or deny actual issues, try to claim it should be easy.
    (0)

  8. #18
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Glamour tied to gear sets would be overall better, probably easier to implement than new slots or messing with job crystals.
    (0)

  9. #19
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alukah View Post
    Glamour tied to gear sets would be overall better, probably easier to implement than new slots or messing with job crystals.
    The problem is that sets are local. They're not on the server at all. ie it would likely be "easy" for someone to figure out how to make use of that if they did tie it to sets.
    (1)

  10. #20
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Well, not saying itd be easier... but considering its a lvl50 quest to be able to use Glamour, and everyone should have a job by that point, I dont see a problem with this.

    It would take a bit to recode it all, but I could see it work a bit like the Sphere Scrolls (so part of the coding is already done). The catalyst would still be the Glamour Prism, and it wouldnt get rid of the original item when used. The 'Scroll' would be your Job Crystal, with 13 slots that still follow your normal equipment rules. If they wanted it to be closer to Sphere Scrolls, they could put in like a 10% fail rate or something, for Grade 4-5.

    This way, the data usage would go down. With Ninja, it would be 10 items holding 13 more items of data max. Right now you could have up to max inventory (whatever that is), with 2 equips worth of data in each of those (totalling more than the 130 the other way would use).

    Though this does of course lock out Crafting/Gathering from being able to Glamour as well.
    (0)

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