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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    How about asigning Glamour to your Job Crystal, instead of individual Armor pieces?

    Seems like a Win-Win, to me.

    It would be far easier to manage each Job having a different "look", plus you could use multi-slot items, too (such as Odin's Armor).
    (7)

  2. #2
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    This is what we requested before it came out, their response was "We can't do it." or something like that.
    (0)

  3. #3
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Would love if they made it that simple. But SE never makes anything simple. Except dyeing gear!
    Im using ilvl 90/100 on my blm and ilvl 110 on my smn cause I dont want them to look the same...
    (0)

  4. #4
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I have leveled up my sch to 50 an now I am forced to use the same glamour for both my WHM and SCH because they share some gear and it would look awful otherwise, but I don't want them to look the same

    I would love it if they saved they linked the glamour to the crystal and or to the gear slot, not the actual piece of gear.
    (0)

  5. #5
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Terin View Post
    Seems like a Win-Win, to me.

    It would be far easier to manage each Job having a different "look", plus you could use multi-slot items, too (such as Odin's Armor).
    There would be a Problem with classes (As they have no such crystals) so all gatherers, Crafters would be shut out off this System and if I woulod decide to ply my Gladiator instead of my Paladin i would also not have Glamour avaiable for that.
    (4)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    SE should bring more job specific gears. Not only 1 gear for healer jobs, but also 1 gear for Whitemage and another gear for Scholar on the same ilevel as the healer gear.
    (0)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Or just give us a separate slot for a Glamour Crystal which would function in much the same way; wouldn't be tied to Jobs and you could potentially have as many as you want.

    I've suggested that numerous times, no idea why it's impossible for them to work out. Hardest thing to do would be making it so the Crystals equipment properties update depending on what is Glamours to them (you Glamour Scholar AF, it can now only be equipped by Scholars, etc.). Heck, doesn't even need to do that, it can just not display Glamours that the current Class/Job cannot use. Then the only remaining difficulty is telling each Glamour Crystal apart.
    (2)
    Last edited by Nalien; 09-06-2014 at 07:10 PM.

  8. #8
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tam_Hawkins View Post
    There would be a Problem with classes (As they have no such crystals) so all gatherers, Crafters would be shut out off this System and if I woulod decide to ply my Gladiator instead of my Paladin i would also not have Glamour avaiable for that.
    Honestly? ALL Jobs should have a Crystal associated with them. Not only for this particular idea, but also so that you could potentially wield different types of weapons, without it automatically determining the one specific Job that can use that weapon-type.
    (0)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Some stuff may sound easy to do for the player, but be far more difficult for the designers on the back end.

    From what I understand, when they introduced the glamour system they added a tag to the glamourable items in the database that redirects the system to use the tagged item's model instead of the item's original model. To avoid model priority clashes they restricted the system so that you could only glamour a piece with an item that it already has every slot of. Right now I suspect that each piece of equipment has 8 variables that determines how it looks: color/glow, model, glamor redirect, ear visibility, neck visibility, wrist visibility, right ring visibility and left ring visibility.

    Game design is an iceberg: the part we see is only a small portion of what is going on.
    (7)

  10. #10
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I understand why players would want this, but it would be overkill from a data perspective and overly complicated from a user experience perspective...

    If a player wants a glamour to appear for both jobs, how is that designated? Do I have to glamour twice? Or can I just glamour once? Making me glamour twice would be ridiculous in this case.
    If I decide to have a different glamour for another job, how do I designate the glamour to be job specific?

    Basically, it would simply just get messy and cumbersome.
    (1)

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