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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The bigger problem with the game at the moment is how the end game is shaping the community. Because the fights are tuned so that if one person fails, everyone does, it causes people to not want to bring along anyone new unless they are so far beyond the content that they can bypass the "no one may screw up" requirement. Combine this with the drive for efficiency in Duty Finder and the end game play space starts looking quite impenetrable.

    I'm not saying the game is going to have players committing a mass exodus because of it, but the chances of retaining anyone new after they hit 50 is starting to look dismal. Ironic that trying to build EX content to please players is only making the community more fractured.

    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    (12)
    Last edited by Colt47; 09-07-2014 at 04:59 AM.