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  1. #1
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    Dive mechanic by itself is not dangerous, it's the wall of the arena combined with it that make it deadly. Twister, i dunno, reduce the damage it deal probably.
    ..which is exactly what I said.

    "Don't move, who cares, you're not going to die anyway."

    Sorry, this is actually a "game". Games require you to do something in order to win. It's not a game if you can't lose.

    Well, unless you are a very special kid who likes games where "everybody wins".
    (0)

  2. #2
    Player
    CuragaCura's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Cura Xelwna
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Of course, the fight is not the same. The same principles that you learned from doing Turn 1-4 is meant to be applied to how you handled Turn 5. Granted the difficulty spike is there, it's not hard to overcome with proper handling and some individual skill.

    You said it yourself. Dive mechanic by itself is not dangerous. If that's the case, you wouldn't be knocked into the wall if you saw it coming and moved properly. Twisters is the same thing. You start moving when you see it casting and you can stop after you've moved far enough away.

    It might seem like a giant mountain of crap to pass through but it's all little hurdles you pass one at a time.
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    did i have said that the fight must be easy? no i have said that the progression must be more linear in the difficulty curve, i will appreciate that you will not begin to interpret what i say for make me look for something i am not.
    you did ask me what you can change for twister, i did say:"reduce the damage probably" that don't means you must reduce to the point it don't harm you and your group. and it was more because i don't see how change it. the mechanic by itself is nice and interesting, now if T5 was after a fight that was only 30% less hard than it, i will have nothing to say, but that not the case.

    T1-2-4 are joke in comparaison of what ask T5, we can't deny this fact and that all i say, i'm not developper, all i can do is point what for me look like a big flaws in the conception. it's the goal of this thread after all.

    the raid must become harder and harder as you progress and if you make it good when you reach the last fight it will be harder than the previous one, it must be flashy and all, yeah... but have the difficulty skyrocket no...
    (3)
    Last edited by silentwindfr; 11-06-2014 at 07:03 PM.

  4. #4
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    things
    Yes, you DID say that the fight must be easy. While I acknowledge that "easy" and "hard" are relative terms, asking for Twisters to do less damage (making them easily healable and thus allowing players to NOT avoid them) and for walls not killing people (making dives easily healable and thus allowing players to NOT avoid them) means making the fight way TOO easy for something that's supposed to be a "Final Boss".

    And trust me, the progression is there. As T1 to T4 are "a joke" compared to T5, T5 is "a joke" compared to T6 to T8. Which in turn are a joke compared to T9.

    There's your progression.
    (1)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    re read me dude, because i will become a bit upset...where i did say to make it easy? where did i have said to change the wall? seriously you really need to stop to imagine stuff!

    you are the type that read: "we gonna reduce the difficulty of a fight" and will understand: "we gonna give free win to everybody!"... seriously...
    (1)

  6. #6
    Player
    Blim's Avatar
    Join Date
    Dec 2014
    Posts
    46
    Character
    Xine Erauqs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    The echo buff means squat in Turn 9 due to all the instant death mechanics and there is no nerf at all, since it is all about team rope-jumping.

    I've done close to 300+ tries in the Duty Finder and only 3 parties have cleared so far. A significant number of parties cannot clear phase 2 smoothly, let alone 3 or 4. It is just totally absurd and extremely frustrating.

    I've done this instance in the duty finder repetitively hoping a party can clear and then hope for tank armour to drop for my Warrior. Needless to say, its been failure after failure. It's extremely demoralizing and LOCKS OUT certain classes from obtaining their accessories or armour (in this case tank gear). Example would the Heavy High Allagan Coat which drops only in Turn 9 and since it's practically IMPOSSIBLE to clear it in the duty finder, there's not a chance of getting it at all. (unless some form of token exchange be implemented in future)
    (2)

  7. #7
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    This is why I'm not looking forward to Alexander.
    (3)

  8. #8
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    This thread suffers from several flaws which once point out changes several points made in the post. Rotations and individual skills playing as the jobs in this game cannot really be placed as the key point of determining victory in hard content because of the ease of cheating in MMO's now. The ability to use software that attaches programs into the game to let you perform rotation perfect dps and speed responsive heals sort of make it impossible to use that as a means of challenge in this day and age. The jump rope mechanic is a necessity as long as cheating is not reigned in.

    Another point is muscle memory is genetically different in everyone which is often used as a key term on mastering said jump rope mechanics. As long as people remain different and retain faster or smaller twitch learning skill sets there will always be a majority of people who cannot learn mechanics no matter how you slice it. It is not that people do not get bored of the game from frustration of being gated out of not beating the jump rope mechanic but the way final fantasy 14 was made to casual friendly as a themepark MMO which means that people come in to play and enjoy the rides then go home.

    People will log in for the rides and the new shiny stuff because of linear gear progression etc....... The enviroment and different ways to enjoy FF 14 are limited because the system is built to perform the same routine in new enviroments to upgrade gear in a linear fashion that no matter how much new content comes out you can only re package said theme before people get tired of it what-so-ever.

    It has always been and will always be the community as a whole that determines the fate of MMO's and right now the MMO genre is seen as a community of negativity and self absorbed personality types. A game with few rules and a large setup for creativity is where the future of gaming is going to take us and a large reason why a possible MMO centered around a game like Minecraft will eventually break out as a new resurgance of up coming next gen MMO's if the genre is to survive intact.

    The few MMO's I truly feel had such capabilities like Shadowbane sadly destroyed itself with cheating and extremely harsh penalties in a pure pvp enviroment. Take my thoughts for what its worth since my opinion is just one post in a sea of opinions.
    (2)
    Last edited by Vlady; 04-19-2015 at 03:26 PM.

  9. #9
    Player
    MikaIto's Avatar
    Join Date
    Aug 2014
    Posts
    55
    Character
    Mika Ito
    World
    Sargatanas
    Main Class
    Archer Lv 80
    A better way to fix it would be to keep the model the same but change the punishment. I feel the biggest problem is they stick to many you got hit your dead mechanics. A better way to "fix" these fights would be to adjust how the mechanics harm you an example instead of twisters being your dead no matter what have it do a hefty sum of damage and tax your resources like say when it was new have it do 2000ish damage 150 tp damage and 500mp damage that way if people won't learn they will lose but at the same time if healers both eat a twister it isn't over instantly and that way echo and gear will make it easy but that's the point it's old and outdated were just gonna stuff it in a relic step somewhere so with gear and echo going back to it and being able to take it easy might make the grind somewhat fun?

    I cant read all that poorly typed version: current model is fine if adjustments are made so instant death, is killing resources or buffing boss to point of impossible fight.
    (2)

  10. #10
    Player
    gamersince1976's Avatar
    Join Date
    Sep 2013
    Posts
    182
    Character
    Mal Shadowbeard
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    RISE FROM YOUR GRAVE!

    I thought we put this beast of a thread down 5 months ago...
    (2)

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