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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galliano View Post
    "team rope jumping" what a brilliant way to put it!

    I would much prefer less mechanic driven fights in favour of the boss itself being tougher. Look at Levi ex and how fast his HP drops, the only reason the fight takes any length of time is because you're running around doing lots of different things instead of fighting the boss himself.

    A lot of these fights have nothing to do with if I can play my job well or not, they're more about trying to fight a boss while running around on a minefield.

    Also player lockouts need to go die in a corner. All they do is split groups of friends up instead of letting them play together when they are available.
    Get rid of too many mechanics and fights are reduced to simple tank and spank. Honestly it's the 1 shots and pure script of the fights that needs to go.
    (2)

  2. #2
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SDaemon View Post
    Get rid of too many mechanics and fights are reduced to simple tank and spank..
    What's wrong with that? I love tank and spank. I have fun in tank and spank matches. I don't have fun when every 5 seconds some gigantic, unavoidable AOE blows everyones face off. Bosses that have derp damage are no fun, it's actually unnecessary and doesn't really make things harder, just more annoying and puts off players. I agree with you though, 1 shot-derp death needs to go - you can make very challenging fights without intstance deaths, I think the dev's are just lazy TBH. It's like "'how can we make this hard?' 'I dunno, add derp death, that'll give em a challenge'"
    (11)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    In response to DenariusJay,

    The issue isn't that they are making the game challenging, but how they are making it challenging. In order to break the exclusivity behavior the community has developed, they need to change the focus of the difficulty from the group to the individual. They can still have failure if too many people die, but having it tuned to the way they have it now is shaping the community in a very poor way. Tank and spank is as much a cop out as what they are doing now, it's just another extreme.
    (5)

  4. #4
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by DenariusJay View Post
    What's wrong with that? I love tank and spank. I have fun in tank and spank matches. I don't have fun when every 5 seconds some gigantic, unavoidable AOE blows everyones face off.
    To each their own and I mean no offense to you by this, but how could nothing but tank and spank fights be fun? It doesn't challenge, engage or do much of anything really except fill your screen with flashy animations as you stand there spamming keys and hoping your gear beats whatever dps/hps/health check they might have attached, while you and the boss chill there awkwardly attacking each other....
    (0)