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  1. #881
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    "team rope jumping" what a brilliant way to put it!

    I would much prefer less mechanic driven fights in favour of the boss itself being tougher. Look at Levi ex and how fast his HP drops, the only reason the fight takes any length of time is because you're running around doing lots of different things instead of fighting the boss himself.

    A lot of these fights have nothing to do with if I can play my job well or not, they're more about trying to fight a boss while running around on a minefield.

    Also player lockouts need to go die in a corner. All they do is split groups of friends up instead of letting them play together when they are available.
    (11)
    Last edited by Galliano; 09-07-2014 at 12:55 AM.

  2. #882
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galliano View Post
    "team rope jumping" what a brilliant way to put it!

    I would much prefer less mechanic driven fights in favour of the boss itself being tougher. Look at Levi ex and how fast his HP drops, the only reason the fight takes any length of time is because you're running around doing lots of different things instead of fighting the boss himself.

    A lot of these fights have nothing to do with if I can play my job well or not, they're more about trying to fight a boss while running around on a minefield.

    Also player lockouts need to go die in a corner. All they do is split groups of friends up instead of letting them play together when they are available.
    Get rid of too many mechanics and fights are reduced to simple tank and spank. Honestly it's the 1 shots and pure script of the fights that needs to go.
    (2)

  3. #883
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Galliano View Post
    "team rope jumping" what a brilliant way to put it!

    I would much prefer less mechanic driven fights in favour of the boss itself being tougher. Look at Levi ex and how fast his HP drops, the only reason the fight takes any length of time is because you're running around doing lots of different things instead of fighting the boss himself.

    A lot of these fights have nothing to do with if I can play my job well or not, they're more about trying to fight a boss while running around on a minefield.

    Also player lockouts need to go die in a corner. All they do is split groups of friends up instead of letting them play together when they are available.
    Add HP and DEF is nothing more than the illusion of difficulty because it just makes it an endurance race instead of the huddles we have. I thinking removing dps from echo and adding movement speed would help a lot for people that have issues with dodging.

    As far as lockouts breaking up friends, I thought about this earlier with the whole static thing. Seems to me friends would be patience enough to wait for the day their static is to meet up and not rush ahead but then again this is the old MMO philosophy where guilds would set up a schedule to run content.
    (0)

  4. #884
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    All they have to do is getting rid of the "one shot" and you die mechanic. Just make it so that you have low HP, so your healer can cure you FAST. Everything else can stay the same.
    (6)

  5. #885
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    To the 2 up top. I don't think that is the way he meant.

    There is other way of making a fight then being a DDR. There could be status effects that need to be removed, or make it so you buff the bosses damage if you hit it while you have it.

    Just a focus more on your characters skills/stats, rather then something that your character has no control over as it is now.
    (1)

  6. #886
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Amberion View Post
    To the 2 up top. I don't think that is the way he meant.

    There is other way of making a fight then being a DDR. There could be status effects that need to be removed, or make it so you buff the bosses damage if you hit it while you have it.

    Just a focus more on your characters skills/stats, rather then something that your character has no control over as it is now.
    And we have that in plenty. Tank swap debuffs, healing debuffs, add control etc etc. The reason you feel like you are playing ddr is because of the scripted nature of the fights, not because the fights aren't tank and spank.
    (0)

  7. #887
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SDaemon View Post
    And we have that in plenty. Tank swap debuffs, healing debuffs, add control etc etc. The reason you feel like you are playing ddr is because of the scripted nature of the fights, not because the fights aren't tank and spank.
    Yeah, those exist. But they are so very minor compared to the dance.

    Take that fight you get doom on you and you have to walk to the circle. That has 0 influence on a characters skills or stats. Instead they should have made it more that it had to be removed by the healer. To me, the character should have more influence in things in a RPG.

    That is more what i mean.
    (2)

  8. #888
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Amberion View Post
    Yeah, those exist. But they are so very minor compared to the dance.

    Take that fight you get doom on you and you have to walk to the circle. That has 0 influence on a characters skills or stats. Instead they should have made it more that it had to be removed by the healer. To me, the character should have more influence in things in a RPG.

    That is more what i mean.
    Doing that for that fight would make it a dull tank and spank with 2 non issue bees that die in no time. Now instead of worrying, the healer and tank can stay rooted and spam keys to their hearts content.

    I don't see any fights where the "dance" as you put it outweighs mechanics, mostly because with the script of the fight the two are interconnected.
    (0)

  9. #889
    Player
    Join Date
    Sep 2013
    Posts
    305
    Pattern recognition needs to be thrown out of the window, but the mechanics need to stay. I think boss fights would be more thrilling if everything relied on twitch responses. Of course, that's a doubled edge sword, because the only way I was able to beat Titan HM back when I was still on PS3 was because I memorized his pattern and started to predict when Landslide and Weight of Land were about to happen.
    (0)

  10. #890
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Amberion View Post
    Yeah, those exist. But they are so very minor compared to the dance.

    Take that fight you get doom on you and you have to walk to the circle. That has 0 influence on a characters skills or stats. Instead they should have made it more that it had to be removed by the healer. To me, the character should have more influence in things in a RPG.

    That is more what i mean.
    Bad example, better way would be to simply make Doom send someone to 1% HP at the end of it so the healer has a chance to save them but there's still a very strong incentive to move. That aside, Qarn is a very, very light example of the problem in question here. Titan EX and Turn 5 are much bigger issues and serve as huge roadblocks for regular players.

    For Titan, for example, instead of Landslide automatically just throwing you off the ring, it could instead only throw you off if you were hit by a previous Landslide (which would apply a debuff to your character). WotL itself should probably be tuned down a bit - perhaps WotL itself can't kill you, but accumulating stacks of a debuff it applies would kill you when he spams Tumult down the line. That sort of thing is possible to recover from and isn't so ungodly punishing if one or two players just can't keep up with the rest.

    Landslide itself is like the poster-child for overly punishing, unrecoverable mechanics, because getting hit by one takes you out of the fight instantly and makes it impossible to return to it. That's just completely insane, really. We need less of that. A LOT less of that.
    (3)

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