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  1. #21
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Windseraph View Post
    1.23's Holy makes the current holy look like poop.
    Fellow monks, remember Simian Thrash?
    (2)

  2. #22
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lithera View Post
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    I could imagine titan - it would be quite differently designed than what it is now to compensate for the difference in battle system. Weighted physics doesn't necessarily always mean animation lock.
    (2)

  3. #23
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Windseraph View Post
    1.23's Holy makes the current holy look like poop.
    Someone needs to make a video showing all the animations from 1.0 that are missing in 2.0. That is, assuming such footage is even available to begin with...
    (1)

  4. #24
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zyrusticae View Post
    Someone needs to make a video showing all the animations from 1.0 that are missing in 2.0. That is, assuming such footage is even available to begin with...

    This one has a few good bits of movement and animation.
    (2)

  5. #25
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww
    (2)

  6. #26
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mogi View Post
    All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww
    Yeah I totally agree.

    Sucked that I wasn't constantly mashing the same 4 keys in rotation at all times.
    (6)

  7. #27
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Hnnngh, that stopping animation... why, Squeenix?! Whyyyy?!

    That being said, the combat animations aren't that much different from 2.0, just noticeably slower. It's the sliding around in combat that gets on my nerves.
    (2)

  8. #28
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zyrusticae View Post
    aren't that much different from 2.0, just noticeably slower.
    I can't say I agree, everything in 1.0 had alot of "Weight" into it from how your character swing their weapon to how they had to actually forcefully jump to and fro. Hell 2.0 has some nice animation quallity in general but they removed the weight of the animations in compensation for speed and removing animation lock, we now swing our weapons as if they were as light as air and our characters have no real reaction to swinging a weapon around that should move/shift/unabalance their stances.

    Current animations are made with no real regards to how the body itself reacts to heavy motion again due to the need for them to keep players mobile even if it means sliding.
    (3)

  9. #29
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Yeah, I just have to completely disagree with that. I definitely feel the weight of my axe when I'm playing warrior, thank you very much.

    In fact, the whole sliding around thing is specifically BECAUSE they tried to preserve that feeling of 'weight' in the combat animations by making sure the entire body can be used for swinging the weapon, something that would be impossible if they disengaged the motion of the lower body with the upper body (which is something some really ignorant people have asked for as a solution; obviously, I disagree with that vehemently). The only real difference from 1.0 I can see is simply the fact that you can't slide around while the animation is playing. Well, that, and some attacks simply don't exist anymore in 2.0.
    (0)
    Last edited by Zyrusticae; 09-07-2014 at 03:59 AM.

  10. #30
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zyrusticae View Post
    Yeah, I just have to completely disagree with that. I definitely feel the weight of my axe when I'm playing warrior, thank you very much.
    Eh opinions no?

    I just see the characters weight move in the old motions in a way I don't see in 2.0. Personally I'd love if they put in the effort to have some animation blending so you don't slide around all willy nilly.
    (1)

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