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  1. #1
    Player
    Windseraph's Avatar
    Join Date
    Nov 2012
    Posts
    102
    Character
    Mateus Hawke
    World
    Zalera
    Main Class
    Conjurer Lv 90
    1.23's Holy makes the current holy look like poop.
    (4)

  2. #2
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Windseraph View Post
    1.23's Holy makes the current holy look like poop.
    Fellow monks, remember Simian Thrash?
    (2)

  3. #3
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Windseraph View Post
    1.23's Holy makes the current holy look like poop.
    Someone needs to make a video showing all the animations from 1.0 that are missing in 2.0. That is, assuming such footage is even available to begin with...
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zyrusticae View Post
    Someone needs to make a video showing all the animations from 1.0 that are missing in 2.0. That is, assuming such footage is even available to begin with...

    This one has a few good bits of movement and animation.
    (2)

  5. #5
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww
    (2)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mogi View Post
    All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww
    Yeah I totally agree.

    Sucked that I wasn't constantly mashing the same 4 keys in rotation at all times.
    (6)

  7. #7
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Mogi View Post
    All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww
    I couldn't even finish it lmao, fell asleep midway.

    I have not tried all classes yet so I can't comment on anything but I saw a couple of those transformation/magical girl videos and the animations (especially monks!) are so cool.
    Found my favourite
    (0)

  8. #8
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Moqi View Post
    I couldn't even finish it lmao, fell asleep midway.

    I have not tried all classes yet so I can't comment on anything but I saw a couple of those transformation/magical girl videos and the animations (especially monks!) are so cool.
    Found my favourite
    LOL @ 3:25
    (0)

  9. #9
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Hnnngh, that stopping animation... why, Squeenix?! Whyyyy?!

    That being said, the combat animations aren't that much different from 2.0, just noticeably slower. It's the sliding around in combat that gets on my nerves.
    (2)

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zyrusticae View Post
    aren't that much different from 2.0, just noticeably slower.
    I can't say I agree, everything in 1.0 had alot of "Weight" into it from how your character swing their weapon to how they had to actually forcefully jump to and fro. Hell 2.0 has some nice animation quallity in general but they removed the weight of the animations in compensation for speed and removing animation lock, we now swing our weapons as if they were as light as air and our characters have no real reaction to swinging a weapon around that should move/shift/unabalance their stances.

    Current animations are made with no real regards to how the body itself reacts to heavy motion again due to the need for them to keep players mobile even if it means sliding.
    (3)