1.23's Holy makes the current holy look like poop.
1.23's Holy makes the current holy look like poop.
All i ever see about 1.0 is how slow the combat is slowwwwwwwwwwwwwwwwwwww



I couldn't even finish it lmao, fell asleep midway.
I have not tried all classes yet so I can't comment on anything but I saw a couple of those transformation/magical girl videos and the animations (especially monks!) are so cool.
Found my favourite![]()


LOL @ 3:25I couldn't even finish it lmao, fell asleep midway.
I have not tried all classes yet so I can't comment on anything but I saw a couple of those transformation/magical girl videos and the animations (especially monks!) are so cool.
Found my favourite
Hnnngh, that stopping animation... why, Squeenix?! Whyyyy?!
That being said, the combat animations aren't that much different from 2.0, just noticeably slower. It's the sliding around in combat that gets on my nerves.
I can't say I agree, everything in 1.0 had alot of "Weight" into it from how your character swing their weapon to how they had to actually forcefully jump to and fro. Hell 2.0 has some nice animation quallity in general but they removed the weight of the animations in compensation for speed and removing animation lock, we now swing our weapons as if they were as light as air and our characters have no real reaction to swinging a weapon around that should move/shift/unabalance their stances.
Current animations are made with no real regards to how the body itself reacts to heavy motion again due to the need for them to keep players mobile even if it means sliding.
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