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  1. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gilthas View Post
    The problem with using this argument in favour of FFXI's battle system is that the same happens in FFXIV.
    Oh please the only time you use your abillities reactivley is if your saving up for a DPS spike and even then more often than not your better off keeping everything off cooldown instead of thinking tactically.

    What RNG is in XI that isn't in XIV?

    Just because in XI you weren't running around the monster like a chicken with your head cut off doesn't mean positioning and other key factors weren't important to battle. You had to actually worry about things like environmental hazards, linking monsters, everything could be a threat.

    Outside of Instanced boss battles monster themselves aren't even dangerous nor interesting encounters TP moves and mechanics are litteraly ignored because they are so impotent that even bothering with dodging would just be a waste. At least in XI you had to always be aware instead of flipping your "Care switch" on once or twice a dungeon (If you even have to do that these days outside of coil)

    It's a different form of combat, they both have ups and downs. I'm just in favor of one style over the other, just my personal opinion.

    Quote Originally Posted by Zumi View Post
    the FFXI combat of using your strongest WS when you get 100 tp using all your JAs when they are up?
    The mere fact that if you spammed all your JA's when they were up would often end in a giant detriment to your character is a good one...It wasn't just about your damage dealing abillities it was about utillity.

    Let's take theif for a good example (The best use of abillity timing would really be beastmaster, alot of thought went into a big fight for beastmasters) You can't just SATA whenever you want, members need to be prepared the monster has to be in a favorable position and the timing has to be right to avoid a bad abillity going off during your attempt to SATA.

    Knowing when and what abillities were best to Aura steal was also a big thing, knowing the best time to use Hide when flee could be a boon to a flailing party due to links. Knowing your Utsusemi timers well to be able to tank at a moments notice, putting up your status effect bolts when required.

    Unless your were lolibri spamming you couldn't get away with face-rolling your keyboard.
    (5)
    Last edited by Jynx; 09-06-2014 at 01:30 PM.