Welcome to nerdrage OP. To them its not a game, its serious business. Time = loot mentality. Tons of speed runs.

Look, people die in dungeons, get over it. I don't understand why people get all butthurt when someone doesn't get away from an attack in time, it happens. So what, deal with it. Me personally, when someone flips out in chat for whatever reason, I just ignore them.

All pre-50 dungeons are pretty much a cakewalk save a few boss battles, which can be learned easily within the first run anyways. The only battle that got close to everyone bailing was the first time I hit Garuda, 3 new players 1 vet, but luckily he had the patience to stick it out with us even though we wiped multiple times. Eventually we got it, you move on.

It's the reason I don't really care for the raids all that much (I'm talking MMO's in general, have yet to really delve into it with this game), too much parser, too much "need to be elite no mistakes, etc" yeah ok buddy, have your end game, its all yours.