You don't get it do you? The new dungeons are tuned for i80 players (see recommended level) whereas most players are i100+ due to hunts. The old dungeons take longer because they were run in level appropriate gear. Even AK/WP can be cleared quite quickly with skilled players in darklight gear. What they need to do is to buff the new dungeons massively to bring them in line with the current ilvls of players and not nerf ilvl of players.

I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats. It is a sorry excuse for not being able to release content fast enough. FFXIV releases new content every 3 months so as long as they keep up this pace, there will always be progression. This game does not need to halt progression just because some players cannot catch up fast enough.

Also, could you be more consistent with your ideas? One day you advocate multiple tier raiding with differentiated item levels and the next moment you champion horizontal progression and you make a new post about it every day. To be honest, its getting pretty tiresome to read and it would serve you better if you could consolidate all your ideas into one post.