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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Please cut back on increasing item level

    It's more and more painful to level sync the higher my item level is getting because I'm getting used to the benefits of having high end gear. The time difference between how long it takes to do end game dungeons versus older ones keeps getting more dramatic with each patch. I'm spending more time doing things that give me hardly any benefit compared to things that provide much more benefit. 10-15 min differences between high and low dungeons is getting pretty extreme.

    Pacing needs to be more uniform. Please consider options from GW2 and FFXI to create more space between item level jumps in order to preserve the pacing of your game. Either that or cut down the item level jumps. Either way these World of Warcraft style item jumps are incompatible with level sync in the long run.
    (8)

  2. #2
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    GW2 was awful with level sync. Even applied, you wrecked everything around you.

    In all honesty, one should never rely on their gear, and really....is 10-15 minutes going to kill you?

    That said, I do hear ya on the item level increases. Just gets more annoying when people want a high ilvl versus people who know the content inside and out, or when people facetank attacks cuz gear.
    (10)

  3. #3
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    (2)

  4. #4
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tauu View Post
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    This hits the nail on the head for me.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tauu View Post
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    You need only 1 day to equip a fresh level 50 job with full ilevel 90 gear. With 2.4 I'm sure it would be no problem to get full ilevel 110 gear in just 1 week.

    Quote Originally Posted by Evangela View Post
    imagine when we have i200 gears and these dungeons still have no sync in some form. we're gonna destroy everything in 5 minutes.
    Except if ilevel 200 gear would be level 55 gear. Then they would be level-synched in lv50 dungeons.
    (0)
    Last edited by Felis; 09-02-2014 at 02:13 AM.

  6. #6
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tauu View Post
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    Thats exactly why Syrcus Tower item restriction will be lifted. So that all your 8 classes can get some love, and get at least iLvl100 on the left side, then with the Oil of sand, UAT and soon? Sands of time, no doubt people will be at iLvl105 minimum.

    OP - it's called adaptation. if you can't do it they way you are now, or it takes so long you want not to do it - well, it's been ages that I haven't helped any low-level ones, even if the bonus for completion are good.

    No time left once you have done the minimum that you want to do, and then a few specific dungeons, which are iLvl80+

    Good luck to you.
    (0)

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zaero View Post
    GW2 was awful with level sync. Even applied, you wrecked everything around you.

    In all honesty, one should never rely on their gear, and really....is 10-15 minutes going to kill you?

    That said, I do hear ya on the item level increases. Just gets more annoying when people want a high ilvl versus people who know the content inside and out, or when people facetank attacks cuz gear.
    I agree, but the problem is that the time difference between old and new dungeons is only going to get worse every time they increase the item level. That is a problem, both because the design of the dungeons themselves do not promote player interest in them and their are near zero benefits to doing them outside of a roullete or book burning.

    Duty finder is a no commitment kind of tool, in that players have no vested interest in promoting friendship among those participating. No one is doing it for each other except for their own interests. The item level boost + level sync is fueling a conflict of interest between player groups. That needs to be minimized as much as possible.

    I'd much rather have a traditional MMORPG community where my time spent in lower end dungeons is helping to cultivate friendships in the long haul, but the game is designed to cut all of that important stuff out of it.
    (0)
    Last edited by Fendred; 09-02-2014 at 01:29 AM.

  8. #8
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by skaterger View Post
    You don't get it do you? The new dungeons are tuned for i80 players (see recommended level) whereas most players are i100+ due to hunts. The old dungeons take longer because they were run in level appropriate gear. Even AK/WP can be cleared quite quickly with skilled players in darklight gear. What they need to do is to buff the new dungeons massively to bring them in line with the current ilvls of players and not nerf ilvl of players.

    I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats. It is a sorry excuse for not being able to release content fast enough. FFXIV releases new content every 3 months so as long as they keep up this pace, there will always be progression. This game does not need to halt progression just because some players cannot catch up fast enough.

    Also, could you be more consistent with your ideas? One day you advocate multiple tier raiding with differentiated item levels and the next moment you champion horizontal progression and you make a new post about it every day. To be honest, its getting pretty tiresome to read and it would serve you better if you could consolidate all your ideas into one post.
    If they go that way then the open world will turn into World of Warcraft post Burning Crusade expansion. It's fine if they want more of a hack and slash mix into their MMORPG combat, but I don't think that's what they want.

    Also, I'm sorry if my posting habits annoy you. It's not out of any maliciousness or duplicity, I can assure you of that. Perhaps I should get away from these forums for a while.
    (0)

  9. #9
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zaero View Post
    In all honesty, one should never rely on their gear, and really....is 10-15 minutes going to kill you?
    10~15 extra minutes is pretty rough.
    (2)

  10. #10
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Zaero View Post
    snip
    It's not the 10-15 minute longer run that's the issue; it's the longer run every day. The game's already too grindy as it is. Runs shouldn't be taking longer. They should instead become quicker. Also, someone suggested buffing the new dungeons? No. That would it make it unfair for more recent players not at that level yet.

    Personally, it's time to say good bye to item level increases. I never did like item levels to begin with. It was a cheap way to make you more powerful versus increasing the level cap and making harder content designed around your current level.
    (1)

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