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  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    You don't get it do you? The new dungeons are tuned for i80 players (see recommended level) whereas most players are i100+ due to hunts. The old dungeons take longer because they were run in level appropriate gear. Even AK/WP can be cleared quite quickly with skilled players in darklight gear. What they need to do is to buff the new dungeons massively to bring them in line with the current ilvls of players and not nerf ilvl of players.

    I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats. It is a sorry excuse for not being able to release content fast enough. FFXIV releases new content every 3 months so as long as they keep up this pace, there will always be progression. This game does not need to halt progression just because some players cannot catch up fast enough.

    Also, could you be more consistent with your ideas? One day you advocate multiple tier raiding with differentiated item levels and the next moment you champion horizontal progression and you make a new post about it every day. To be honest, its getting pretty tiresome to read and it would serve you better if you could consolidate all your ideas into one post.
    (3)

  2. #2
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by skaterger View Post

    I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats.
    Grind for Ascended gear? Ten times worse than Atmas? You're out of your mind. There's hardly any real grind for Ascended gear in GW2. Unless you count doing dungeon clears, World Bosses, PvP, and Jumping Puzzles a grind. That sounds like normal day-to-day content people do in 90% of MMO's to have fun. Atma farming? That's a grind. Not playing the game.

    There's hardly any 'real' gear progression in GW2. Exotic ( normal end-game gear ) to Ascended ( time-gated BiS gear ) is about it unless you're counting gear progression while leveling up. I'm hardly a GW2 fan, as I'm a butt-hurt GW1 fanboy of seven years. But if you're going to bash a game, at least know what you're talking about and not seem like you skimmed over Wiki for a few minutes.

    On topic; I hate vertical progression. I hope that not too many more gear-sets are introduced, and instead they focus more on glamours.
    (2)
    Last edited by Copestetic; 09-02-2014 at 02:05 AM.

  3. #3
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Copestetic View Post
    Grind for Ascended gear? Ten times worse than Atmas? You're out of your mind. There's hardly any real grind for Ascended gear in GW2. Unless you count doing dungeon clears, World Bosses, PvP, and Jumping Puzzles a grind. That sounds like normal day-to-day content people do in 90% of MMO's to have fun. Atma farming? That's a grind. Not playing the game.

    There's hardly any 'real' gear progression in GW2. Exotic ( normal end-game gear ) to Ascended ( time-gated BiS gear ) is about it unless you're counting gear progression while leveling up. I'm hardly a GW2 fan, as I'm a butt-hurt GW1 fanboy of seven years. But if you're going to bash a game, at least know what you're talking about and not seem like you skimmed over Wiki for a few minutes.

    On topic; I hate vertical progression. I hope that not too many more gear-sets are introduced, and instead they focus more on glamours.
    Sorry, if you read my post instead of jumping the gun to attack me, I mentioned the grind to legendary not ascended. It took months of grinding dungeons for the average player to have enough gold to afford the weapon. And the worst part of it all? After you finally spend all the time and gold for it, you get a reskinned weapon with a glow which they handily called it a legendary. Yeah sounds like a certain atma-->animus weapon isn't it?

    This and the ridiculousness of glamour sets in gw1 was even worse than in gw2. All the suffixes and stuff were for show and I remember the gear at max level was the same as that at level 1. The only reason I played gw1 and the expansions was cause I had a friend playing with me. The effort/reward ratio in both of those games were terrible.
    (0)
    Last edited by skaterger; 09-02-2014 at 02:36 AM.

  4. #4
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by skaterger View Post
    Sorry, if you read my post instead of jumping the gun to attack me, I mentioned the grind to legendary not ascended, and the ridiculousness of glamour sets in gw1 was even worse than in gw2. All the suffixes and stuff were for show and I remember the gear at max level was the same as that at level 1. The only reason I played gw1 and the expansions was cause I had a friend playing with me. The effort/reward ratio in both of those games were terrible.
    Legendary/Ascended share the same stats in GW2. While you have to clear more content for a Legendary Weapon, you can craft, or farm World Bosses for its Ascended equivalent. If you're specifically talking about the mats for some of the Gifts; why would you ever grind for them? Clear content, and buy what you need. The rest comes naturally ( map completion, dungeon specific Gifts, skill points etc ).

    Gear in GW1 was not "the same as that at level 1." Suffixes and Prefixes, yes, but not the inherent armor rating, as it was different for each class and, increased naturally as you leveled-up acquiring better gear until you hit level cap. I'm not following on "the ridiculousness of glamour sets in gw1" thing either. There was no glamour system. There was a ton of different armors that were dyeable and were easily mix-and-matchable. And costumes, of course, but nothing as dumb as what GW2 and FFXIV:ARR has implemented ( few good-looking armor sets, and a handful of glamour options ).

    As far as effort/reward; I enjoyed it. It's what kept me playing for those seven years. Dungeons/Missions were fun, end-game content was challenging enough, and PvP was extremely competitive ( for the first five years or so at least until PvE Title-seekers came in ). All with their own unique rewards. But, opinions.
    (0)

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I played gw2 for 1 month and quit after getting my mesmer to lvl 80 because there was a serious lack of content in that game. For those that did not play gw2, once you hit level cap you literally had nothing to do unless you were interested in WvW or pvp. The only thing that enticed player to continue playing the game was to grind for your legendary weapon.

    http://wiki.guildwars2.com/wiki/Legendary_weapon

    Imagine after getting your soldiery weapon you have to grind 100 atmas, do 20 animus books and meld 50 materia just to get a reskin or a glow with the exact same stats as your weapon. Sounds fun? No.

    GW2 did not have horizontal progression. They have no progression. They have no hard mode raids and their pve end game was a joke. their hardest content was probably world bosses and fractals. I can't even believe you want this p2p to adopt a system used by a f2p game. Yoshi has clearly stated they created this game using inspiration from wow. There's really nothing to debate here.
    (1)

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's so funny that we still can dominate every early Lv.50 dungeons such as Castrum and Wanderer Palace for the examples.

    imagine when we have i200 gears and these dungeons still have no sync in some form. we're gonna destroy everything in 5 minutes.
    (1)

  7. #7
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    If anything they should do the FFXI COP route from time to time.

    Making hard content that syncs you down to 10-20-30-40 and 50 not old dungeons but new content with a full alliance.

    COP was fun like that.
    (2)

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