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  1. #11
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by skaterger View Post

    I do not wish to see GW2 style item progression in the game. Basically once you reach end game, you will have to grind 10x worst than atma for legendary gear which provides a minimal increase in stats.
    Grind for Ascended gear? Ten times worse than Atmas? You're out of your mind. There's hardly any real grind for Ascended gear in GW2. Unless you count doing dungeon clears, World Bosses, PvP, and Jumping Puzzles a grind. That sounds like normal day-to-day content people do in 90% of MMO's to have fun. Atma farming? That's a grind. Not playing the game.

    There's hardly any 'real' gear progression in GW2. Exotic ( normal end-game gear ) to Ascended ( time-gated BiS gear ) is about it unless you're counting gear progression while leveling up. I'm hardly a GW2 fan, as I'm a butt-hurt GW1 fanboy of seven years. But if you're going to bash a game, at least know what you're talking about and not seem like you skimmed over Wiki for a few minutes.

    On topic; I hate vertical progression. I hope that not too many more gear-sets are introduced, and instead they focus more on glamours.
    (2)
    Last edited by Copestetic; 09-02-2014 at 02:05 AM.

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tauu View Post
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    You need only 1 day to equip a fresh level 50 job with full ilevel 90 gear. With 2.4 I'm sure it would be no problem to get full ilevel 110 gear in just 1 week.

    Quote Originally Posted by Evangela View Post
    imagine when we have i200 gears and these dungeons still have no sync in some form. we're gonna destroy everything in 5 minutes.
    Except if ilevel 200 gear would be level 55 gear. Then they would be level-synched in lv50 dungeons.
    (0)
    Last edited by Felis; 09-02-2014 at 02:13 AM.

  3. #13
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Copestetic View Post
    Grind for Ascended gear? Ten times worse than Atmas? You're out of your mind. There's hardly any real grind for Ascended gear in GW2. Unless you count doing dungeon clears, World Bosses, PvP, and Jumping Puzzles a grind. That sounds like normal day-to-day content people do in 90% of MMO's to have fun. Atma farming? That's a grind. Not playing the game.

    There's hardly any 'real' gear progression in GW2. Exotic ( normal end-game gear ) to Ascended ( time-gated BiS gear ) is about it unless you're counting gear progression while leveling up. I'm hardly a GW2 fan, as I'm a butt-hurt GW1 fanboy of seven years. But if you're going to bash a game, at least know what you're talking about and not seem like you skimmed over Wiki for a few minutes.

    On topic; I hate vertical progression. I hope that not too many more gear-sets are introduced, and instead they focus more on glamours.
    Sorry, if you read my post instead of jumping the gun to attack me, I mentioned the grind to legendary not ascended. It took months of grinding dungeons for the average player to have enough gold to afford the weapon. And the worst part of it all? After you finally spend all the time and gold for it, you get a reskinned weapon with a glow which they handily called it a legendary. Yeah sounds like a certain atma-->animus weapon isn't it?

    This and the ridiculousness of glamour sets in gw1 was even worse than in gw2. All the suffixes and stuff were for show and I remember the gear at max level was the same as that at level 1. The only reason I played gw1 and the expansions was cause I had a friend playing with me. The effort/reward ratio in both of those games were terrible.
    (0)
    Last edited by skaterger; 09-02-2014 at 02:36 AM.

  4. #14
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    If anything they should do the FFXI COP route from time to time.

    Making hard content that syncs you down to 10-20-30-40 and 50 not old dungeons but new content with a full alliance.

    COP was fun like that.
    (2)

  5. #15
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by skaterger View Post
    Sorry, if you read my post instead of jumping the gun to attack me, I mentioned the grind to legendary not ascended, and the ridiculousness of glamour sets in gw1 was even worse than in gw2. All the suffixes and stuff were for show and I remember the gear at max level was the same as that at level 1. The only reason I played gw1 and the expansions was cause I had a friend playing with me. The effort/reward ratio in both of those games were terrible.
    Legendary/Ascended share the same stats in GW2. While you have to clear more content for a Legendary Weapon, you can craft, or farm World Bosses for its Ascended equivalent. If you're specifically talking about the mats for some of the Gifts; why would you ever grind for them? Clear content, and buy what you need. The rest comes naturally ( map completion, dungeon specific Gifts, skill points etc ).

    Gear in GW1 was not "the same as that at level 1." Suffixes and Prefixes, yes, but not the inherent armor rating, as it was different for each class and, increased naturally as you leveled-up acquiring better gear until you hit level cap. I'm not following on "the ridiculousness of glamour sets in gw1" thing either. There was no glamour system. There was a ton of different armors that were dyeable and were easily mix-and-matchable. And costumes, of course, but nothing as dumb as what GW2 and FFXIV:ARR has implemented ( few good-looking armor sets, and a handful of glamour options ).

    As far as effort/reward; I enjoyed it. It's what kept me playing for those seven years. Dungeons/Missions were fun, end-game content was challenging enough, and PvP was extremely competitive ( for the first five years or so at least until PvE Title-seekers came in ). All with their own unique rewards. But, opinions.
    (0)

  6. #16
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tauu View Post
    I think the ilvl increases hurt the most for players who like to have multiple jobs. To be at your best you have to stick with just one job which gets repetitive. When new jobs are introduced, who's going to have the time to keep them up to speed? We would need to abandon our current jobs.
    Thats exactly why Syrcus Tower item restriction will be lifted. So that all your 8 classes can get some love, and get at least iLvl100 on the left side, then with the Oil of sand, UAT and soon? Sands of time, no doubt people will be at iLvl105 minimum.

    OP - it's called adaptation. if you can't do it they way you are now, or it takes so long you want not to do it - well, it's been ages that I haven't helped any low-level ones, even if the bonus for completion are good.

    No time left once you have done the minimum that you want to do, and then a few specific dungeons, which are iLvl80+

    Good luck to you.
    (0)

  7. #17
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Zaero View Post
    snip
    It's not the 10-15 minute longer run that's the issue; it's the longer run every day. The game's already too grindy as it is. Runs shouldn't be taking longer. They should instead become quicker. Also, someone suggested buffing the new dungeons? No. That would it make it unfair for more recent players not at that level yet.

    Personally, it's time to say good bye to item level increases. I never did like item levels to begin with. It was a cheap way to make you more powerful versus increasing the level cap and making harder content designed around your current level.
    (1)

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