Quote Originally Posted by NoctisUmbra View Post
I elaborated that since the beta change, that's not necessarily the design as far as STR and DEX go. The design is essentially "there are STR weapons and there are DEX weapons under the umbrella of physical weapons".

The fact of the matter is, if they stick with a definition like "STR is melee and DEX is ranged only" they will limit the DEX attribute considerably as something useful only for a handful of classes. The more traditional definition of STR being used for weapons based on force and DEX for weapons based on precision, ranged or not, will expand the attribute and allow for better itemization moving forward.
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I feel your completely misunderstanding the current stat system on the first point, it's not as you have described and you have infact negated the key point of this system, in that how a weapon attacks denotes it's stat. If you start separating by strength and precision your going to run into issues with class perception, is a monk not about precision? using quick low damage attacks and hitting specific areas to get a crit. So how would a newcomer to the game distinguish between monk and ninja, why is one inheritly about strength while the other precision when overall they share the same attack style. The current system stops this from ever being an issue.

I'll go a step further and say from all gameplay we'v seen so far, monk seems a lot more about precision than ninja, the fact that ninja's barely have to move to get attack bonuses shows this point. And you can't retroactively change monks stat to reflect this, it would change too much.

The change you talk about would of been great, if it was set up from the outset, if they had put the effort to have this clearly defined from the start with key ways to really show each classes stat, but making this change a year into the games lifespan changes too much to be feasible.