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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jaykos View Post
    I think everything you posted was absolute rubbish and that ninja will use strength.
    Fantastic contribution!

    Quote Originally Posted by JakzChurchill View Post
    This is the basis of the argument against you, changing this design to allow one melee class to use the ranged stat defeats the purpose of this system, and as much as you try to argue it changing the tooltip to account for specific weapons will complicate everything they have put in place to make things so simple.
    I elaborated that since the beta change, that's not necessarily the design as far as STR and DEX go. The design is essentially "there are STR weapons and there are DEX weapons under the umbrella of physical weapons".

    The fact of the matter is, if they stick with a definition like "STR is melee and DEX is ranged only" they will limit the DEX attribute considerably as something useful only for a handful of classes. The more traditional definition of STR being used for weapons based on force and DEX for weapons based on precision, ranged or not, will expand the attribute and allow for better itemization moving forward.

    Furthermore, there are the other sources of info that have hints towards DEX as I suggested. Ultimately, only time will tell.

    What we definitely know is they have been considering STR and DEX, so either of them are likely.
    (0)
    Last edited by NoctisUmbra; 09-01-2014 at 02:31 AM.

  2. #2
    Player
    JakzChurchill's Avatar
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    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by NoctisUmbra View Post
    I elaborated that since the beta change, that's not necessarily the design as far as STR and DEX go. The design is essentially "there are STR weapons and there are DEX weapons under the umbrella of physical weapons".

    The fact of the matter is, if they stick with a definition like "STR is melee and DEX is ranged only" they will limit the DEX attribute considerably as something useful only for a handful of classes. The more traditional definition of STR being used for weapons based on force and DEX for weapons based on precision, ranged or not, will expand the attribute and allow for better itemization moving forward.
    .
    I feel your completely misunderstanding the current stat system on the first point, it's not as you have described and you have infact negated the key point of this system, in that how a weapon attacks denotes it's stat. If you start separating by strength and precision your going to run into issues with class perception, is a monk not about precision? using quick low damage attacks and hitting specific areas to get a crit. So how would a newcomer to the game distinguish between monk and ninja, why is one inheritly about strength while the other precision when overall they share the same attack style. The current system stops this from ever being an issue.

    I'll go a step further and say from all gameplay we'v seen so far, monk seems a lot more about precision than ninja, the fact that ninja's barely have to move to get attack bonuses shows this point. And you can't retroactively change monks stat to reflect this, it would change too much.

    The change you talk about would of been great, if it was set up from the outset, if they had put the effort to have this clearly defined from the start with key ways to really show each classes stat, but making this change a year into the games lifespan changes too much to be feasible.
    (1)

  3. #3
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JakzChurchill View Post
    snip
    I wouldn't bother arguing with him at this point. He believes it will be DEX just because it causes the amount of people lotting to be uneven. He thinks SE will overhaul stats just to cater to this. It is hard to take it seriously now. Best to let them think what they want and let 2.4 do the talking.
    (1)

  4. #4
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Velhart View Post
    He thinks SE will overhaul stats just to cater to this. It is hard to take it seriously now. Best to let them think what they want and let 2.4 do the talking.
    It's not really overhauling stats, though. >_>
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  5. #5
    Player
    JakzChurchill's Avatar
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    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Viridiana View Post
    It's not really overhauling stats, though. >_>
    Errmm yes it is, its not just a simple changing of wording, it completely changes how the current aromoury system works. Do people seriously not understand why the current stats work as they do, there's a lot to be said for how intuitive this system is.
    (0)

  6. #6
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by JakzChurchill View Post
    there's a lot to be said for how intuitive this system is.
    . . .

    You mean like how the phrase "affects physical ranged damage" doesn't actually mean "affects physical ranged damage"?
    (1)

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Viridiana View Post
    . . .

    You mean like how the phrase "affects physical ranged damage" doesn't actually mean "affects physical ranged damage"?
    Could you elaborate on this, please?
    (0)