

it will be INT, for their Magics attacks/Breaths !!!
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
but but but but but but but but but teh dex imbalance guise? lol
don't get me started on aesthetics
look at all these badass looking ninjas lul

This post makes no sense.
Just because Ninja might use Dex, doesn't mean that it will share this sort of gear with Bard. Monk and Dragoon both use Strength, and they have completely separate gearsets as alternatives for each and every photo you just posted.
AF - Draken/Temple
Myth - Wyrm's/Melee
Syrcus Tower - Guardians XXX of Maiming/Striking
i70 Dungeons - Hussars/Fistfighters
i80 Dungeons - Hero's/of Light
Last edited by LukeyP666; 09-02-2014 at 11:03 PM.


The Mnk/Drg gear set difference isn't one of aesthetics. Mnk and Drg have differing defense priorities (post 50) and as such, needs different armor sets, yet can share the same jewelry pieces.
Now this could and would probably be extended to rogue/ninja if it is a dex based class, but atm we just don't know. My money is on str though since I have to throw my unused soldiery somewhere lol.



They could just very easily apply all Ninja's attack as "ranged". Then change the wording of DEX to mean something akin to agility.
Would you care? Nope. Unless you were/are saving Monk gear like I am, that is.
I think thats how they will go. DEX is for "Precision attacks" and STR is for "strong attack" or w/e
Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.



Monk skills give the illusion that they hit hard. Aesthetics.Shall I repeat myself then? This system has too much perception to it, why would Monk then not be precision based, it's attacks using precision hits on the rear and flanks with speed to create high paced low damage attacks. So why is this perceptively STR and Ninja becomes DEX, what separates the two? and how would anyone new to the game be able to distinguish between them? How it is implemented at the moment there is no fuss, melee it STR, ranged is DEX simples.
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