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  1. #1
    Player
    Tyrfina's Avatar
    Join Date
    Aug 2014
    Posts
    15
    Character
    Tyrfina Leiryn
    World
    Adamantoise
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Boomerz View Post
    The form works by calculating distances between points in 3 dimensional space with minimums and maximums set at 0 and 255, respectively. I treat RED, GREEN, and BLUE as x, y, and z coordinates. ... As we move, the spreadsheet calculates the distance to the CLOSEST dye.
    That's awesome. I actually contemplated what the colors/fruits system would look like in a 3 dimensional cartesian coordinate system, but i didn't have the time yet to examine the observational data to validate the hypothesis. What kind of accuracy are you getting?

    Quote Originally Posted by Snootles View Post
    So far from what I can see, the colours are presets with RNG involved. Yes, these presets seem to be based on RGB but it's not exact -at all-.
    While I can't tell you if Boomerz's approach is correct, I can say that it is a step in the right direction. From a programmer's perspective (me): while the spreadsheets and charts might be useful for most people to see and predict how they go from one color to another, it would make almost no sense to write code which WORKED in this fashion. It would be obscure, and frankly a coding clusterf***. While it is easier to SEE it as walking a color tree, there is a SYSTEM in place. A mathematical formula which determines what color you arrive at, we just haven't figured it out yet. But this theory seems extremely promising.
    (0)
    Last edited by Tyrfina; 08-29-2014 at 08:57 AM.

  2. #2
    Player
    Boomerz's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Boomerz Xi
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tyrfina View Post
    While I can't tell you if Boomerz's approach is correct, I can say that it is a step in the right direction. From a programmer's perspective (me): while the spreadsheets and charts might be useful for most people to see and predict how they go from one color to another, it would make almost no sense to write code which WORKED in this fashion. It would be obscure, and frankly a coding clusterf***. While it is easier to SEE it as walking a color tree, there is a SYSTEM in place. A mathematical formula which determines what color you arrive at, we just haven't figured it out yet. But this theory seems extremely promising.
    I completely agree that there has to be a mathematical formula in place that determines the resulting color of a chocobo. The spreadsheet I made does pretty well at predicting several chocobo colors, especially ones that occur from the Desert Yellow color. I've used it to hop around to a few colors I wanted to as well. However, there are several accounts from people that I cannot duplicate. Some questions I'm really trying the answer to are:


    How does each fruit affect the R,G, and B of the chocobo?

    I'm currently under the impression that the fruits have the following effects:
    Xelphatol Apple: R(+) | G(-) | B(-)
    Doman Plum: R(-) | G(+) | B(+)
    Mamook Pear: R(-) | G(+) | B(-)
    Valfruit: R(+) | G(-) | B(+)
    O'Ghomoro Berry: R(-) | G(-) | B(+)
    Cieldales Pineapple:R(+) | G(+) | B(-)

    I'm not 100% confident on these effects. Furthermore, I think we can agree that when you feed your chocobo, the effect from a single fruit has some RNG involved. For example, I believe when you feed your chocobo an apple, the result is something like R(+4), G(-2), B(-5). This RNG must be in place because of all the account of people getting such variable results from feeding just berries to their chocobo from Desert Yellow. However, this brings me to my next question.

    Based on the current R,G,B value, how does SE determine what dye your chocobo should be?

    I believed I had some good hypothesis, but there is one result I just simply cannot duplicate. There are multiple account of people feeding an enormous amount of apples to their chocobo and the result is always Blood Red. Using the effects on R,B,G from the fruits above, a large supply of apples will always have the same result, that is (255/0/0).

    I cannot mathematically determine how this R,B,G (255/0/0) combination chooses the dye Blood Red. I've tried calculating minimum distances to the points in a 3D cartisian system. I've tried summing the absolute value of the differences between the R,B,G values of every dye. No matter what I try, I cannot get Blood Red to be the foremost dye that should be chosen for an ungodly amount of apples.

    The last question I'm trying to find the answer for, just out of curiousity is...

    Does stable condition affect the potency of the fruits fed to the chocobo?

    For example, does a poor condition stable cause fruits to have less effect on your chocobo, and vice versa with good conditions?

    Either way, there must be some mathematical way to determine how fruit will change our chocobo colors ... right?
    (0)

  3. #3
    Player
    Ravenloft's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Scarlet Ravenloft
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Boomerz View Post
    How does each fruit affect the R,G, and B of the chocobo?

    I'm currently under the impression that the fruits have the following effects:
    Xelphatol Apple: R(+) | G(-) | B(-)
    Doman Plum: R(-) | G(+) | B(+)
    Mamook Pear: R(-) | G(+) | B(-)
    Valfruit: R(+) | G(-) | B(+)
    O'Ghomoro Berry: R(-) | G(-) | B(+)
    Cieldales Pineapple:R(+) | G(+) | B(-)

    I'm not 100% confident on these effects. Furthermore, I think we can agree that when you feed your chocobo, the effect from a single fruit has some RNG involved. For example, I believe when you feed your chocobo an apple, the result is something like R(+4), G(-2), B(-5). This RNG must be in place because of all the account of people getting such variable results from feeding just berries to their chocobo from Desert Yellow. However, this brings me to my next question.
    I agree with you completely on the fruit effects and the RNG involved. Mostly everything I've done supports that. Except for what you say in your second part, and I don't have an answer for that either. It doesn't make sense.
    (0)

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I can confirm this:
    Xelphatol Apple: R(+) | G(-) | B(-)
    Doman Plum: R(-) | G(+) | B(+)
    Mamook Pear: R(-) | G(+) | B(-)
    Valfruit: R(+) | G(-) | B(+)
    O'Ghomoro Berry: R(-) | G(-) | B(+)
    Cieldales Pineapple:R(+) | G(+) | B(-)
    Target Color = Midnight Blue or Soot Black

    Feed 1: 10 Berries, 5 Pears
    Desert Yellow (219/180/87) -> Meadow Green (139/156/99)

    Feed 2: 1 Apple, 1 Berry, 1 Pear
    No change in color

    Messages (using A for Apple, B for Berry, P for Pear):
    1A (no other messages)
    -> This suggests that going back to the original color does not give a message.

    Feed 3: 4 Apple, 4 Plum, 12 Berry
    Meadow Green (139/156/99) -> Raptor Blue (91/127/192)
    Made a mistake with the Plums...

    Messages (Total of 18 feather messages)
    2B, 1A, 1P, 1B, 1A, 1P, 1B, 1B, 1A, 1P, 1B, 1B, 1A, 1P, 1B, 1B, 1B, 1B

    Feed 4: 4 Apple, 2 Pear, 2 Berry
    Raptor Blue (91/127/192) -> Ceruleum Blue (79/87/102)

    Messages (Total of 8 feather messages)
    1A. 1A. 1A. 1A, 1P, 1P, 1B, 1B

    Feed 5: 4 Apple, 4 Pear, 4 Berry
    Ceruleum Blue (79/87/102) -> Gloom Purple (81/69/96)

    Messages (Total of 11 feather messages)
    1A, 1A, 1A, 1A, 1P, 1P, 1P, 1P, 2B, 1B, 1B

    Feed 6: 4 Apple, 4 Pear, 4 Berry
    Gloom Purple (81/69/96) -> Royal Blue (39/48/103)

    Messages (Total of 10 feather messages)
    1P, 1P, 1P, 1P, 1A, 1A, 2A 1B, 1B 1B 1B

    Feed 7: 4 Apple, 4 Pear, 3 Berry
    Royal Blue (39/48/103) -> Abyssal Blue (49/45/87)

    Messages (Total of 6 feather messages)
    3B 3A, 1P, 1P, 1P, 1P, 1A

    Feed 8: 4 Apple, 4 Pear, 3 Berry
    Abyssal Blue (49/45/87) -> Midnight Blue (24/25/55)

    Messages (Total of 10 feather messages)
    2A, 1P, 1P, 1A, 1A, 1P, 1P, 1B, 1B, 1B

    ~End~
    (0)
    Last edited by tymora; 09-03-2014 at 03:32 PM.

  5. #5
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by tymora View Post
    Target Color = Midnight Blue or Soot Black

    Feed 1: 10 Berries, 5 Pears
    Feed 2: 1 Apple, 1 Berry, 1 Pear
    Feed 3: 4 Apple, 4 Plum, 12 Berry
    Feed 4: 4 Apple, 2 Pear, 2 Berry
    Feed 5: 4 Apple, 4 Pear, 4 Berry
    Feed 6: 4 Apple, 4 Pear, 4 Berry
    Feed 7: 4 Apple, 4 Pear, 3 Berry
    Feed 8: 4 Apple, 4 Pear, 3 Berry
    What made you to feed this way? Like to know.
    (1)

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