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  1. #201
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Richard View Post
    The only reasonable explanation for such a short lockout timer would be that they want people to give lots of feedback and quickly about the dungeons and how they work so SE can optimize future ones.

    If the other dungeons added in 1.19~1.20 are also 5 minutes - Yoshida needs to rethink things. He totes about EverQuest all the time and wants to add things from it. This is not EQesque. This is even more casual than Hello Kitty Online.
    Good point. This would be a good reason to have a low cooldown (to get feedback and balance / tweak the feel of an ideal Raid Dungeon in FF 14's conditions). We'll know soon enough.
    (0)

  2. #202
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by DurtiMonkeyToe View Post
    Not necessarily. Even farming the top level NMs for hours on end, it took my Linkshell a long time to get all the gear we wanted and needed.
    and it took other linkshells 1 month to cap out 25 people on all NM gear. Not every case will be the same. No one can contest that the current dungeons will have a smaller life expectancy overall.
    (0)

  3. #203
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by RabidSquirrel View Post
    I have this great idea, guys! Okay so get this: You finish or fail the raid, and then...don't try again until tomorrow! Genius, right?

    It's seriously sad you guys need a mechanic to force some restraint upon yourselves..
    So basically this is all " dont get to 50 there is nothing there" or " stupid power levelers why rush look at grass grow " all over again.

    I think in the end what is inside the dungeons is what matters not the timer , but the instant gratification crowd need to get a clue about what people are complaining about.
    (1)
    Last edited by Zkieve; 07-21-2011 at 02:27 AM.

  4. #204
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by RabidSquirrel View Post
    I have this great idea, guys! Okay so get this: You finish or fail the raid, and then...don't try again until tomorrow! Genius, right?

    It's seriously sad you guys need a mechanic to force some restraint upon yourselves.
    stop telling people how you think they should play the game kthnx. unless you work for SE that is.
    (0)

  5. #205
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RabidSquirrel View Post
    I have this great idea, guys! Okay so get this: You finish or fail the raid, and then...don't try again until tomorrow! Genius, right?
    Great Idea.. hey wait.. i got a better one:

    Why not giving every Player 999 Mils of Gil, every exisiting piece of Gear, making all Jobs to 50 right when made a Character and then lets stay in the town and talk about bee's and flowers.
    (2)

  6. #206
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Richard View Post
    and it took other linkshells 1 month to cap out 25 people on all NM gear. Not every case will be the same. No one can contest that the current dungeons will have a smaller life expectancy overall.
    1 month > 1-2 weeks by your 'guestimate'
    (0)

  7. #207
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by RabidSquirrel View Post
    I have this great idea, guys! Okay so get this: You finish or fail the raid, and then...don't try again until tomorrow! Genius, right?

    It's seriously sad you guys need a mechanic to force some restraint upon yourselves.
    And you can guess twice to which player the drop rates are tuned for:

    The guy who tries again tomorrow

    The guy who tries again for six hours straight.

    And who will be worse off in this scenario.
    (0)

  8. #208
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Richard View Post
    stop telling people how you think they should play the game kthnx. unless you work for SE that is.
    Or unless you are Richard, because apparently he can also tell people how they should play the game.
    (1)

  9. #209
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Richard View Post
    stop telling people how you think they should play the game kthnx. unless you work for SE that is.
    Practice what you preach.
    (5)

  10. #210
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    And you can guess twice to which player the drop rates are tuned for:

    The guy who tries again tomorrow

    The guy who tries again for six hours straight.

    And who will be worse off in this scenario.
    A: No one.
    (0)

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