Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by silentwindfr View Post
    the ilevel sync was asked before, but a looooot of player have say no because it will nullify the fact they have get stuff for destroy monster.
    anyway, the true trouble don't come from the dungeon, but more of what you get in raid, most of the raid stuff destroy all difficulty from the content.
    the last series of dungeon expert was asking ilevel 70.... when it's easy to get i100 stuff, how you want the dungeon to stay hard... even i90 stuff make it a joke.
    Then make it tuned for i100+. There is no justification to create low level dungeons anymore for "new players". There is already an abundance of them (AK, WP, CM HM, Haukke HM etc) that newly dinged 50s can progress through. Look at tam tara, when it first came out it was considered hard, now first and second second boss just zerg down, hullbreaker the same, stone vigil is the only one with "interesting" mechanics, but really even the cannon fight is a gimmick. SE needs to know that the majority of their playerbase is at lvl 50, and with the new patch introducing i120 at the very minimum, they need to ramp up the difficulty.
    (2)

  2. #2
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by skaterger View Post
    Then make it tuned for i100+. There is no justification to create low level dungeons anymore for "new players". There is already an abundance of them (AK, WP, CM HM, Haukke HM etc) that newly dinged 50s can progress through. Look at tam tara, when it first came out it was considered hard, now first and second second boss just zerg down, hullbreaker the same, stone vigil is the only one with "interesting" mechanics, but really even the cannon fight is a gimmick. SE needs to know that the majority of their playerbase is at lvl 50, and with the new patch introducing i120 at the very minimum, they need to ramp up the difficulty.
    Agreed here. Not even Stone Vigil is challenging, heck the last boss is can be solo'ed by nearly every job. The amount of dungeon that are a walk in the park is much too high, there needs to be a few added dungeons that are made for people in i100+. It might actually make people get better at this game.
    (1)