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  1. #41
    Player MeiUshu's Avatar
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    Nov 2013
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    Uldah
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    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I used the word chances as the percentage actually says 41% CHANCES of success ..never said it was a guaranteed success....still have some problems in reading me think...

    Mei
    (0)

  2. #42
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ispano View Post
    And so you should not "expect" it either.
    It's only going to be on average 41 out of a 100 as well. Small sample sizes leave plenty of room for outliers of streaks to complicate the picture.

    Which brings me to another point no one has mentioned. Not a single person here has properly recorded their successes and failures at each % of success.

    For example. at 99% success I've done 200 synths. My data shows I have a 95% success rate from my 200 synths so far. Even this is too small of a sample size to be statistically significant.

    This is the only kind of data that matters. Not anecdotal evidence for a couple of synths. That means literally nothing to statistics.

    Proving the RNG is broken is a statistical problem. You must, through statistics, prove there is an imbalance. I won't believe a single complaint until people start recording this data to show if a true bais exists or not. Otherwise it's all subjective and anecdotal.
    (2)
    Last edited by Tiggy; 08-25-2014 at 11:39 PM.

  3. #43
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ispano View Post
    And so you should not "expect" it either.
    Then you're saying the displayed % is completely and totally unreliable and pointless to display to the player as it means nothing whatsoever?
    (1)

  4. #44
    Player
    ispano's Avatar
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    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fawkes View Post
    Then you're saying the displayed % is completely and totally unreliable and pointless to display to the player as it means nothing whatsoever?
    No, i'm saying you don't actually understand how it works.

    When something has a percentage chance of happening, you should always expect that the outcome will be random. You should expect that if you have, say a 75% chance to succeed, that you "should" get mostly successes, not that if it doesn't happen, something is wrong.
    (3)

  5. #45
    Player
    Fawkes's Avatar
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    Mar 2011
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    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ispano View Post
    You should expect that if you have, say a 75% chance to succeed, that you "should" get mostly successes,
    Quote Originally Posted by ispano View Post
    And so you should not "expect" it either.
    Ok sure.

    (1)

  6. #46
    Player
    ispano's Avatar
    Join Date
    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fawkes View Post
    Ok sure.

    There's a difference between expecting mostly successes with 75% and expecting you "should" get mostly successes with 75%.
    (3)

  7. #47
    Player
    Astralos's Avatar
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    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiggy View Post
    For example. at 99% success I've done 200 synths. My data shows I have a 95% success rate from my 200 synths so far. Even this is too small of a sample size to be statistically significant.
    Well, not exactly. Most social sciences hold that 30 is the generally-accepted minimum number for a sample size, but also that as you increase sample size beyond that point, statistical significance increases in tandem. 200 is a perfectly valid sample size from which to draw conclusions.
    (2)
    Quote Originally Posted by 2013/10/30 Producer Live Letter View Post
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Quote Originally Posted by Naoki_Yoshida View Post
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing - and naturally, far more affordable.

  8. #48
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Haibel View Post
    To sum up. (You roll, you fail, end roll)(You roll, you fail, end roll)(You roll, you fail, end roll) ect....
    it's not. You roll, You fail, You fail, You fail, You fail, You fail, end roll. your failures are not in a row.
    The law of probability.

    As you increase your trial number, the chances of you getting it should become higher. Go flip a coin and see what is the probability of you failing to flip a head 10 times in a roll. (hint -> 1/2 ^ 10 = 0.00097 = almost zero)

    41% can be many things, but the end result is, IF you roll X number of times, the success rate should be 41%.

    So ...

    roll (fail 0.0x) 1x = 0%
    roll (fail 0.0x) 2x = 0% (next roll should be a success)
    roll (success 33%) 3x = 33%
    Why?

    The condition is total chances, if you did a trial of 1000, you should have 410 success. If you did a trial of 2, you MIGHT have 1 success, because your 50% is outside of the 41%, so you still have 8% failure rate. But if you did a trial of 3, you should have at least 1 success since you went from 100% -> 50% -> 33%.

    Therefore, out of 14 rolls, the person should have at least 5.74 successes, which means he should have at least 5 successes, and possible 6th.

    Do not believe I am right? Go ahead, go roll a dice (17%) and see how far you can go w/o getting a 1 or 2 (34%).
    (1)
    Last edited by AttacKat; 08-25-2014 at 11:57 PM.

  9. #49
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Astralos View Post
    Well, not exactly. Most social sciences hold that 30 is the generally-accepted minimum number for a sample size, but also that as you increase sample size beyond that point, statistical significance increases in tandem. 200 is a perfectly valid sample size from which to draw conclusions.
    However, this isn't a social science. This is statistics pure and simple. http://en.wikipedia.org/wiki/Sampling_(statistics) As this wiki article's sheer length illustrates it's not a simple as you seem to make it, and 30 is far from a realistic answer in statistics.

    All that needs to be shown is that given successive samples the % success rate converges on the listed rate or fails to do so, and to show this data with a significant sample size for statistical significance. This is something not a single person here has ever even attempted. Anecdotes mean nothing. If you want square to look at their algorithm more closely then prove it's broken. Prove it with cold hard numbers.

    Also, many people seem to forget how easy it is for square to prove it works. They have the generator. It's entirely likely, and probable, that the algorithm is surrounded by a unit test. It generates potentially thousands of random numbers within a range in just a second. Then a very simple statistical analysis is done to show the numbers generated are evenly distributed along the range within tolerances. It's so incredibly simple to prove that it's not surprise they have confidence their algorithm works correctly.
    (1)

  10. #50
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
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    Marauder Lv 53
    Quote Originally Posted by AttacKat View Post
    The law of probability.

    As you increase your trial number, the chances of you getting it should become higher.
    Entirely false.

    The First Law of Probability states that the results of one chance event have no effect on the results of subsequent chance events.
    Second Law of Probability, which states that the probability of independent chance events occurring together is the product of the probabilities of the separate events.

    This entirely disproves what you said.
    (3)

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