Looks like the thunder ninjutsu is a basic ST attack
Water ninjutsu adds a 5 second buff required to perform 2 additional off GCD skills.
Fire ninjutsu is an AoE
Looks like the thunder ninjutsu is a basic ST attack
Water ninjutsu adds a 5 second buff required to perform 2 additional off GCD skills.
Fire ninjutsu is an AoE
they haven't show the ice spell, and i have seen utsusemi, but i wonder what it's over the head of the ninja.
There's a view of the ice spell here: https://www.youtube.com/watch?v=z5LJUBaug_g @ 0:22 but I don't think it shows the steps to cast. Does the NIN in ff14 have Utsusemi like in ff11? I thought NINs in FF14 weren't getting shadows?
well you know, there's echo, and buying sands, with marks, and all that...so they want to make it easier for ppl, not harder.
those that don't know how to play their job....well even if they had to finish 2.2 story, to unlock nin...it wouldn't change anything; they would just go from being bad at one job, to being bad nin. you need to play nin, to learn nin, not go through 2.2 story as drg, then learn rog/nin, from scratch. they will eventually work their way through story content, and end game content...and stay bad, or get better...
and i dont see any indication of nin relying on position...they were moving around a bit, to show that some skills are ranged.
If you dont learn your class/job, from 1-50, you probably won't get much better anyway. And there's already lots of gated content, like all primals, coil, many instances. So for the most part, you won't see ppl in those content, unless they have some basic knowledge of their job. But yah, even if they gated rog/nin, it won't do anything to improve ppl skill.
If ninja can be played from the start i will be expecting SMNs to get primals as summons, because well, they can't respect so much a part of the lore and ignore another, it doesn't matter how much new players and alt lovers would like it to be available form the start, it makes no sense and the only way to make it would be changing the story, and that's not happening for obvious reasons.
So no, NIN and ROG shouldn't be playable from the start, what SE does is another story, again if they make it playable, i want a primal shape summon for my smn.
uhm they have nothing in common...If ninja can be played from the start i will be expecting SMNs to get primals as summons, because well, they can't respect so much a part of the lore and ignore another, it doesn't matter how much new players and alt lovers would like it to be available form the start, it makes no sense and the only way to make it would be changing the story, and that's not happening for obvious reasons.
So no, NIN and ROG shouldn't be playable from the start, what SE does is another story, again if they make it playable, i want a primal shape summon for my smn.
and if you capped SMN, summoning egis, is part of the lore. Summoning primals is what the beastmen do, and we're killing the primals for a reason. So ignoring the lore, and destroying the world? don't think that's gonna happen, sorry.
Making a secret society public is breaking lore as well, so i'm asking for no sense if more no sense is added.
Don't get me wrong, i think it would be a bad idea having it locked after story, if i haven't tried WoW enough it's because i couldn't be death knight or w/e it was called from the start, but it's the lore they have created, if they can change it to made nin available from the start then they can make primal shape summons w/o being primals, ppl have asked for this, and some left the game because of this, it's the same situation, again this is not about the ugliness of the egis, i'm just saying they already said "no because of lore."
Last edited by Renik; 08-25-2014 at 02:54 AM.
FF14 like gating new content via gil/time sink. Leveling to 50 is fast enough as is. Leveling a 2nd job will be faster.
All Ninja Fate parties coming soon.
I have a few thoughts on this. First off the lore would not fit if you could start the game as Rogue class...if the guild was secret then it is still secret until you get to that point in the story. I can see them doing something crazy and letting people do it though to drive new players though (bad idea in my opinion). They really need to lock this behind story as "good for the game" to limit how many Ninjas are running around (there is going to be enough of us already). Ninja needs to be a reward for those of us that have put in the work and progressed to that point...it should not be a "Give Me" job and not earned. I really think what ever the cross classes are you should also have to have those Jobs to 50 to tightened it up even more. I really hope that they implement this Job the right way and don't mess it up.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
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