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  1. #181
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by raelgun View Post
    Brutal coil is the answer to those who are struggling with current normal mode coil ?
    If you are saying if you want something harder theres brutal mode, have no issues for something harder then the norm, this thread is largely for those wanting the other end of that scale, also, just to say, you said they wont do anything to change the current raid system, isnt brutal coil contradictory to your statements ?
    Heck if they added easy mode, I personally wont touch that, but Im still up for giving something to the lesser skilled to do, also means can be bothered less by them in game, also reduce the merc runs going out as well, man hate seeing those.
    I am saying if the difficulty gets any easier, you can find a challenge in brutal coil. Also, lets face it, if your struggling with SCoB at this point you either started late or have a bad static. With unweathered gear being given out for essentially fate grinding, people can take on the SCoB is almost full ilvl 110 gear. The difficulty only remains in raid awareness at this point.
    (0)
    Last edited by cryptic_angel; 08-24-2014 at 08:25 AM.

  2. #182
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by cryptic_angel View Post
    I am saying if the difficulty gets any easier, you can find a challenge in brutal coil. Also, lets face it, if your struggling with SCoB at this point you either started late or have a bad static. With unweathered gear being given out for essentially fate grinding, people can take on the SCoB is almost full ilvl 110 gear. The difficulty only remains in raid awareness at this point.
    TBH difficulty has almost always been raid awareness. Gear just makes mistakes and poor play more forgiving.
    (1)

  3. #183
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fendred View Post
    Ah yes, the vertical progression dilemma. It is a problem many people have brought up before which can only be solved by stopping ilvl surge (or expanding level sync to ilvl sync, which would certainly make a lot of players wanting to see the effect of their high end gear unhappy). However, the issue here has more to do with finding a way to turn new players into raiders. As I've stated in a previous post, back in WoW's hey day, there would be people advertising for new static raid teams every other hour. That is because by the time people had reached end game they were very comfortable with working in teams and as such created an environment where people joined parties just to enjoy others company. Not only that, but this continued far beyond release as new waves of players complete the journey to end game. Fast forward about ten years later to ffxiv:arr: The chat logs are dead and party finder is dominated with "win" groups discouraging new players from doing the content. Creating conditions to nurture and reward positive player-to-player interaction is the top priority of any MMORPG end game. On top of which, the ever rising ilvl means that previous content cannot be used as part of that ladder due to its increasing irrelevance to progression. The group must have a reason to form, reasons to socialize in order to build healthy working relationships, and then reasons to discuss strategy that involves possible alternatives.
    When a game is new and people are figuring things out, they will tend to be more humble and tolerant of others because they are still trying to figure things out. That was the case for Wow in 2004 where its revolutionary end game at that point in time was something previously unheard of,so players banded together and tried to form social bonds to down content. You can't really expect the same 10 years later when people have things figured out and raids are basically more or less the same to have the same tolerance with new players.

    Quote Originally Posted by Alukah View Post
    the +5 ilvl weapon would still be locked behind hard coil, having BiS gear would be exclusive for hard coil players and everyone has something to work towards, unlike now that there's only either casual or hard content, not mid content.
    The only problem with this I see is that mid core raids will still be too hard for some people, If those are implemented, then it would set a precedent for introducing LFR faceroll mode which brings with it a whole new can of worms. That was exactly how the progression of raids in Wow went

    40 man only raids-->10/25 man raids--> 10/25 (hard/easy) mode --> LFR--> Flexi

    Ironically, they are planning on bringing back the feel of the older raids in the new expansion.

    Quote Originally Posted by cryptic_angel View Post
    If people really want an easy mode coil and for ff14 ARR to take up the WotLK raiding model, you all should be supporting an ilvl bump for SCoB gear.
    If you read the OP's suggestion, he did say that "easier" mode would drop a lower ilvl than the harder mode.
    (1)
    Last edited by skaterger; 08-24-2014 at 09:45 AM.

  4. #184
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Titor View Post
    Currently there is no good medium level of difficulty. The mechanics are way too punishing to do things usually in a PUG (of course, there are exceptions to this). For example, both t5 and t6 have mechanics so punishing that, not only will they usually one shot you (such as divebombs or someone missing the yellow flower mark and causing the whole raid to be eaten), but they make it near impossible to correct or recover. If just ONE mistake is made on t6, the entire raid wipes. One person accidentally down? Weakness will not be enough to blow through the last phase. One person gets eaten? Wipe. Accidentlly move during blighted? Death.

    I have not approached t7-t9 yet, but I can only assume they are the same way.

    The mechanics are nice, I do think they are a unique and interesting approach to boss battles, but really the punishment for ONE single person messing up is way too high. Even if you yourself know the fight flawlessly, you are at the whim of the 7 other people you are with executing at top performance.
    Yes. One shot mechanics, the small leeway for recovery and the steep raid wide punishment for individual mistakes.

    But I have to say, I don't seem them having much room to do things otherwise. When they decided to make the game fast-paced, they did more than just decrease action timers. The proportion of damage and healing to HP became extremely high. This keeps tanks on their toes and the healers occupied. It makes the game feel more intense. But it also puts the game very close to one shot mechanics and reduces the leeway for recovery tremendously.

    But I have to endorse his plea:
    Quote Originally Posted by Titor View Post
    I would like to see more challenging content that is friendly for PUGs. Since this MMO is stressing the fact that it is a lot of the playerbases first MMO, I expected a bit more ease in terms of introductory raiding.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  5. #185
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by skaterger View Post
    The only problem with this I see is that mid core raids will still be too hard for some people, If those are implemented, then it would set a precedent for introducing LFR faceroll mode which brings with it a whole new can of worms. That was exactly how the progression of raids in Wow went

    40 man only raids-->10/25 man raids--> 10/25 (hard/easy) mode --> LFR--> Flexi

    Ironically, they are planning on bringing back the feel of the older raids in the new expansion.
    I don't think it would set any precedent, having a normal/middle difficulty for the end game raid doesn't mean it opens a door for a casual one, that's just because the casual raid already exists (CT) and SE already said they have plans to add another 24 man casual raid after 3.0.

    The only thing lost with another difficulty tier is the ego of those who want it to remain exclusive.
    (0)

  6. #186
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alukah View Post
    I don't think it would set any precedent, having a normal/middle difficulty for the end game raid doesn't mean it opens a door for a casual one, that's just because the casual raid already exists (CT) and SE already said they have plans to add another 24 man casual raid after 3.0.

    The only thing lost with another difficulty tier is the ego of those who want it to remain exclusive.
    It's that or everyone who wants to see the story and lore bits have to get into a top core raiding group or hunt down videos on Youtube for the cutscenes.
    (0)

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