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  1. #17
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by cryptic_angel View Post
    Having an easy mode would further invalidate raid rewards. In the WotLK model, there was no issues with the easier 10-man raids because the gear was always inferior.

    Gear is not a reward in this game. You can get ilvl 109 without ever stepping into a single raid. Other than the HA weapon, raiders don't get superior gear for their efforts. At best raid gear serves as side grades. Only if you are lucky and blessed by the RNG gods, you might get BiS and your HA weapon from coil.

    There would be very little reason to raid the "25man" coil difficulty when you could just do easy coil and then wait for your free ilvl110 gear in 2-3 months.
    You should review the whole scenario, i110 gear was only attainable by raiders for a whole major patch until they allowed non-raiders to get upgraded soldiery, but HA is still only attainable by raiders - you still have exclusive rewards, is that not enough? Why focus so much on ilvl when not even first coil had higher ilvl gear than non-raid gear? Don't you think perhaps they always intended to mainstream soldiery gear, just like they did with myth gear, which again was same ilvl as first coil gear?

    Raiding isn't only about ilvl or loot, and even then, second coil loot is still relevant, you are giving too much importance to ilvl.

    Quote Originally Posted by cryptic_angel View Post
    90% of the content in this game is already designed for casual players. How much more content do they really need?



    There exists ST and EX primals to develope those toolkits. We don't need to dumb down the only difficult content in the game so players who can't cut it can have everything handed to them

    Non-raiding players get raid gear without raiding.
    Non-raiding players got ST, hunts, and new dungeons in the last patch. How much more content do they need?
    Non-raiding players already enjoy most of the dev teams attention. Why don't we leave coil alone?
    "Lower difficulty" is not equal to "everything is handed to them." - repeat that over and over until it sinks in.

    Non-raiding players don't get raid gear, there's no other way to obtain High Allagan outside Second Coil.
    Raiding players also got ST, hunts and new dungeons, last time I checked raiders are not excluded from that content, and hell that I see a lot of raiders hunting or in ST.
    Your third point... So you want raiding to be exclusive just because you don't have enough attention? How would make raids less exclusive affect that?

    And note that should they add another mid-core (not casual) mode for raids, don't you think they would change how vertical progression works? (as in, you wouldn't see something like what happened with hunts, because said gear would be added to a mid-core raid mode instead)

    Actually using myth and soldiery as examples, if they went with this raiding scheme from the beginning they could have implemented myth gear as "normal coil" rewards and allagan as "hard coil" rewards, keeping darklight as the "currency gear", then for 2.2 soldiery gear would be the "currency gear", normal second coil would be upgraded soldiery and hard coil would be high allagan.

    the +5 ilvl weapon would still be locked behind hard coil, having BiS gear would be exclusive for hard coil players and everyone has something to work towards, unlike now that there's only either casual or hard content, not mid content.
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    Last edited by Alukah; 08-24-2014 at 06:32 AM.