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  1. #25
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Alukah View Post
    I really don't want to belittle your post, but your whole argument revolves around "it should remain special/exclusive" without giving any solid reason. What's the benefit of keeping raids locked to the hardcore? What's the drawback of creating a second difficulty that would notinterfere with the hard mode, considering they would have different rewards? How does it help the community or the game to keep things like that?



    They work with numbers, they know how many people haven't cleared second coil, they have enough data gathered from other content to know how to make an alternate fight that can be cleared by more people (not everyone, just more people) and having different difficulty levels is not something new to games.
    I hate feeling like all the effort, time, and gil I put into clearing SCoB is only for S%$s and giggles. HA vanity gear is only a reward if you get any. Our raid static has never seen a HA caster body and we still only have seen half of the HA weapons that can drop.

    If people really want an easy mode coil and for ff14 ARR to take up the WotLK raiding model, you all should be supporting an ilvl bump for SCoB gear.

    That's what allowed the raiding model to work in WotLK was differentiated gear ilvls. At the end of the day, many raiders care about gear and that should be an incentive in tiered raiding difficulty.

    Quote Originally Posted by raelgun View Post
    I for one want to keep hard content rolling and for it to remain intact, for it to remain intact, you need something to give to those lesser skilled, a dedicated easy mode, regardless of how you feel about gear, will keep the content me and you do intact.
    There is no reason to keep old hard content in this game intact. People don't go back and relish in the difficulty. Raiders move on to the new raid and non-raiders go obtain all the catch up gear. Keeping coil difficult past it's prime would serve no purpose in this game.

    People can see SCoB when the nerfs come out.
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    Last edited by cryptic_angel; 08-24-2014 at 07:12 AM.