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  1. #1
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Normally I assume that a designer creates content so the players can enjoy it. I also assume that it hurts a developper to know that the content he created is not enjoyed by the vast majority of the players. But the developpers of FF14 ARR seem to have either a very strong defence shield to these complaints or it is a monetary decision. Maybe 100 people leaving monthly is still cheaper than having to invest money for REAL Gameplay. Like Reynhart said a few postings above, the FATES are there so they are super easy to use for a lot of Game elements.

    I mean, here on the Forums, you see complaint threads about rare FATES every single day. And honestly, although they are annoying and everything has been said more than one time already (I know that I am repeating myself as well lol), there can't be enough of them because this IS a hot topic until it was finally adressed.

    I also know of people who do not complain but just silently left. And having to do an indefinite amount of FATES to receive the 12 ATMAS and having to wait endlessly for Animus FATES were the major reason for leaving I have heard. FATES shouldn't really be more than levelling incentives and stuff you do because you have a few minutes left. Making them mandatory for quests and even worse, tying them to daily quests was not the best idea SE had. We gotta change their mindset about FATE usage and right now, the only chance to do so is to swamp them with complaints and not stop to complain till they react. And I do not mean the "adjustments" they made so far where you see no difference afterwards.
    (4)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TomTom1968 View Post
    Normally I assume that a designer creates content so the players can enjoy it. I also assume that it hurts a developper to know that the content he created is not enjoyed by the vast majority of the players. But the developpers of FF14 ARR seem to have either a very strong defence shield to these complaints or it is a monetary decision. Maybe 100 people leaving monthly is still cheaper than having to invest money for REAL Gameplay.
    If I can press "like" button 500 times I would lol - your statement is valid. It's sad to see this game is spiraling out of control because I think they did amazing job creating the most gorgeous world and really cool fantasy atmosphere. But the way the handle "endgame" content is getting stale pretty quickly. Though I would guess 80% of their players don't really care since most of them are not quite there, or fully there. The casuals contents are more than enough to hold them at bay from seeing the real problem. And by the time those group arrive at endgame, SE already "phasing out" difficult content so the casuals don't really see that much of a difference.
    (0)

  3. #3
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    2.15 The first time I believe they saw people were getting stressed by fates. And the response was actually really good. The beast tribe fates I believe would pop like all the freaking time after this patch. So I don't know why they didn't continue with this thought process.



    2.3



    2.35


    They made two other attempts to fix fates, and somehow still fell very short. They need to single out the fates that are taking the longest. Because there are a handful of fates that we always experience long delays. You know the ones.. They need to take those fates and put them on their own timer or something.

    Sense the same stressful situation is arising that they had to fix in 2.15 is occurring, you figured they'd want to fix it. The situation being, people hung up on the content, and cant go do anything else but waste a hour or two for such minimal reward.

    Maybe this is a opportunity. Maybe like how they added weather forecasters, they can put in some kind of forecaster for FATEs. You could check someone in town, or at a outpost that could say hey I think I saw this huge monster, and it might attack soon(10 mins) or I haven't seen any signs of it(just popped and will be a hour)
    (3)