Normally I assume that a designer creates content so the players can enjoy it. I also assume that it hurts a developper to know that the content he created is not enjoyed by the vast majority of the players. But the developpers of FF14 ARR seem to have either a very strong defence shield to these complaints or it is a monetary decision. Maybe 100 people leaving monthly is still cheaper than having to invest money for REAL Gameplay. Like Reynhart said a few postings above, the FATES are there so they are super easy to use for a lot of Game elements.

I mean, here on the Forums, you see complaint threads about rare FATES every single day. And honestly, although they are annoying and everything has been said more than one time already (I know that I am repeating myself as well lol), there can't be enough of them because this IS a hot topic until it was finally adressed.

I also know of people who do not complain but just silently left. And having to do an indefinite amount of FATES to receive the 12 ATMAS and having to wait endlessly for Animus FATES were the major reason for leaving I have heard. FATES shouldn't really be more than levelling incentives and stuff you do because you have a few minutes left. Making them mandatory for quests and even worse, tying them to daily quests was not the best idea SE had. We gotta change their mindset about FATE usage and right now, the only chance to do so is to swamp them with complaints and not stop to complain till they react. And I do not mean the "adjustments" they made so far where you see no difference afterwards.