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  1. #26
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    It's daily "THINGS TO DO" and to occupy casuals. The last thing you want to do as developers is to punish these so called CASUALS with two hours waiting time for one FATE to reappear.... FF14 is NOT hardcore, and they cater heavily to the casuals aka "people who actually have jobs and families to deal with and have maybe a good 2-3 hours a day to play". These people make good money - often forget they have 3-6 months renewable subs, and won't bat an eye on $150 a year subs. Giving them "accessible" daily reward to stimulate their dopamine system of their brains ensure that they will log every day, do their easy peasy dailies, "stimulated and rewarded" and feel good and positive about the game.

    Should they feel they want "harder" challenge, there are a few "extremely grindy" activities and "farming grind" dungeon runs for them to do. They can try Coil 1.5 for a bit of extra work, or push themselves to the limit with Coil 2.1-2.4. This game is about OPTIONS, the more you cater to the casuals, the better it is for SE as company to make money. Hardcore can do their things, while casuals do their dailies, get stuffs done, move on, and log off.
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    Last edited by Luvbunny; 08-20-2014 at 08:39 PM.