Solo players can now earn Seals at a steady pace, enough for one i110 every three weeks. Dedicated huntmaniacs can still zerg about for infinite seals, just a bit less than they used to. Players are now encouraged to do hunting content at closer to intended group sizes.
The A-rank competition doomsday scenario will only happen if players continue to treat group hunts as a be-all end-all for progression. I guarantee you that zerging being taken away as the only method to hunt, along with the proxy nerf to big group hunting rewards will disperse a lot of competition on its own. Hunters will likely also disperse and...*gasp* do other things when their targets are on their 2-3 hour cooldowns.
It is still a perfectly viable method for players wishing to specialize in it, and still far better than any other content we have for gearing up without a static.
The unfortunate end of this is that the majority of the playerbase still has no reason to do harder things like Ramuh EX.
This is on the saner end of system changes they could make without totally breaking it over their knee or making it impossible for server-wide efforts to participate. I'm sure some people will continue to complain that they're getting less seals in a zerg now, though, because they can't flash-mob B-ranks in between A-ranks.
EDIT: And hopefully we will see more efforts to spawn S-ranks during downtimes, as well.
Last edited by Krr; 08-19-2014 at 03:50 PM.
video games are bad


As and Ss are still a issue.
And the daily bill rewards are still a joke. Considering they even have FATE camping on them. Now you can just do your B marks in peace, literaly farming 5 seals each 5 minutes, which is not good. A ranks are going to be completely killed by parties and forget about calling, this competition now means the end of all LS and the lucky party finding an A is going to be lucky, not to mention S ranks.
Why cant SE just make things good for once and just remove this whole hunt system till it works as it should, as intanced party claimed, party triggered, leve-esque content for premade parties or solo.


it recall me some argument we had with AK/CM speedrun...
anyway, the trouble with the hunt it's mostly because it's totally wrong, i will be more clear, it's not adapted to this freaking game. we are more of 5000 player per server
we do have 16-17 area. let's say only 1000 people are doing hunt, on 17 area, it give 58-59 people if they are evenly dispatched.
how can you expect monster that tuned for solo and small group to be enough for this much player? even rank S are probably destroyed by this many player.
what amaze me, it's how SE didn't think at this before add this system. how they can have deploy this without take in account everything that did happend until now, i means people zerging FATE or trying to get the most efficient way to get the best reward the fastest.
i means you need to be beyond naive to think that people will not zerg open world content with this much people per server and with this much reward. and the most amazing is the fact that the FATE's hater are most of the time the one that love the hunt the more. (when hunt are boss FATE without UI.)
instead to listen to people asking for feature totally not adapted for the game and try to please them by adding feature unbalanced and more important not enough for the whole population. why they haven't used for the daily/weekly part the leves system instead to use this horrible dailit lockout that a pain for most player with small playing time.
why they haven't added the FATE mark from the daily into the form of Faction leves, that you make pop for a group of people. instead to force us to wait 2-4 hours for some of the mark.
why they haven't push more this system, since they have release the alliance system (finally) by adding leves that recquire alliance for be beaten? it will have help to make the community lively and less toxic.
no instead we get NM in open world that everybody can zerg and say i'm the best!!! look my shinies, me and my 50 buddy did kill a squirrel for get it!
open world content are most of the time... unbalanced and far to be fun, since it's always end in zergfest, where you know nobody and simply get instant gratification. FATE with a bit work, can be a nice open world content, but it will need more work on it. but well, some simply love this sort of junk. *shrugs*

Kudos SE. The changes to the hunts were greatly needed. Maybe it's just me but the hunts became out of control with people camping in spawn locations. Mad at people for pulling earlier. The B ranks were easily able to be soloed. Yet most just wanted the seals and not a challenge. I soloed a few as WHM and all of them as BLM with my trusty chocobo at my side. So it took around 8 to 9 minutes but I earned my seals.


let's be real... hunts were good for the casuals from the beginning. casuals can do hunts 2 hours a day and make about 200 seals, with ANY party since they barely require minimum iLv. It's very casual-friendly.
most people who were complaining about the hunts are the Coil raiders who said SE is giving away i110 to everyone and make their Coil less important so they have to stop it even though it doesn't make their gears weaker or affect them directly. and so what if people only do hunts instead of raid with you? you already have your static team and if those casuals stop hunting and want to join your raid you'll kick them anyway due to their iLv lower than 110 or whatever.
I'm a casual and I enjoy hunting. all you're doing is like trying to stop the food stamps because you don't want poor people to have food like you have because you work harder.
More downtime means less time spent doing other things, not more. A's will still be spaced out such that if you go into a dungeon you will miss some, and now its slower to get seals so people will spend more time hunting not less.
(And gotta love all the people who are like "this change is OK with me, I already upgraded a full 110 set" or "already got 10 sands", etc....)


it's far from be viable, it's not even decent. it's still a band aid that solve nothing.
you talk of people that want to specialize into this, believe me i had hope for something really big and grand before the patch and since... it's only deception on deception.
i means it's clearly possible to create something really insane with the hunt. but that not them goal, it's only a secondary activity, then instead to work seriouly on it and bring us something that was waited for, we do have get this instant gratification fest.
how make it grand? easy...
First you need to rework all the system for make it more interesting:
exit the dailies/weekly, exit the mark in the open world too. (that a good start since all this junk are barely enough)
instead you bring back the faction leves system, more you hunt for a city, more your earn point for this city, with this point, you get acces to bigger bounty that can be done in group of 4-8. but that not enough, you can even get some bounty for alliance, that give better reward indeed, but are far more dangerous. if you fail, you loose the bounty and the point used for buy it.
this bounty can be classed for people with stuff i70-90-100-110 and offer a challenge for everybody in the community, while still offering the possibility to offer interaction with other. since you will need more people for get the best bounty and some FC out don't have the 24 people for do a full alliance.
that cover the dailies/weekly part, for the open-world part, use the FATE already present for add more deepth. i have said that the FATE systeme need a rework. here the idea, you divide the FATE into 2 type, the helping community with the escort, gather item,.. and the hunt part, with kill a pack of monster and kill boss FATE. the two type can pop in sametime, actually the two must pop at the sametime, when one helping spawn a hunt FATE must spawn for force people to choice, better for make it more interesting, the timer of all FATE must be lowered, 15 minutes is too much for most of the FATE, indeed when nobody is around it's nice and all, but i think 8-9 minutes is more than enough. they need to add pressure to the player about be fast for act.
you can even push more, by making special boss fate only spawn if some recquirement into kill pack of monster fate are meets. like end the FATE in less of 3 minutes and the boss will pop.
anyway, it was even possible to create a content that allows the creation of a ladder and make a meta-game into FF14 with the hunt, but that wasn't the goal and we did get this... farce!
So many twisted panties in here. I'm amazed at how people froth so hard over gear that for all intents and purposes, is not really needed unless you're doing Coil2. Basically this change is going to make it easier for people who don't want to go and join hunt groups to get seals, which is the way they intended Bs' to work to begin with. B's got crapped up by massive groups and their tendency to think that everyone should wait for them, I'm very glad that this is over, no more idiots complaining about early pulls when they take 5 minutes to get to a mob that's worth 5 seals.
Also, if it means that people have nothing to do between A pops, this is a good thing in that it will reduce the number of people actively hunting.
One thing I'm not sure about though, will killing B ranks without rewards (the weekly Bill) still give credit for achievements?
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