Sorry i didnt buy this game to play wow. If thats what you want go back to it. thank you.I actually have to agree with this. The simple solution is this: Just like in WoW (I haven't played Rift since the LFD, but assuming it works the same), you queue up and you select your ROLE. You select tank, healer, and DPS. Based on the model in WoW, you're auto grouped with 3 dps, a tank, and a healer. There is no reason why this game cannot set up specific parameters like this to suit THIS game's typical party.
I never once used the auto-group feature in XI, but I have to say, even XI's lfg system was loads better than the one XIV has. You could just /sea all xx-xx and ask around if nobody was flagged in your level range. The slowness of that system was because of players wanting to QQ over certain classes, which really was part crappy mechanics for classes such as DRG, and part elitist community. An automated LFG tool which groups people based on their role and not class/job will greatly help alleviate that problem. It's not going to be fun for new players to not get invited to a group because job x isn't as good as job y.
Care to give reasons instead of participating in what appears to be bandwagoning?
I agree with you , and I don't agree at the same time. It's a twisteroo.So I think it's time we tried to 'nip this problem in this bud' before it gets out of hand. Automatic dungeon finders are terrible systems. And yet it's something Yoshi mentioned he might implement sometime in the future. And you know Yoshi, when he gets a bad idea in his head, he usually just goes and implements it without warning anyone (e.g., mob size increase, autoattack, removal of mob behaviour, aggro icon, etc.).
So let's make sure he knows it's a bad idea this time before it's too late.
An automatic dungeon finder is at odds with the philosophy of a massively multiplayer game. It makes it so that all players essentially end up doing is queueing in town for a dungeon. It turns the whole gameworld into an entrance lobby for the real content (dungeons/raids), and we shouldn't allow that.
Plus I'm not really a fan of being teleported between content that has nothing really to do with eachother.
I'm sure there are people in Rift and WoW who don't even know where the dungeons are because they never had to explore or run there, they just got automatically teleported into it through the dungeon-finder mechanic.
And it's especially crap when it's a cross-server mechanic, allowing you to interact with people you will never see again. You can just imagine the type of etiquette involved between people who have no reputation at stake.
Dungeon finders are fine and good, but as for teleporting people there I say no UNLESS they have physically travelled there on foot (or chocobo, etc.) and attuned to an aetheryte or whatever first.
we just need different party system - easier without all classes to select stuff. >> in one step >>
find parties, lookt @ R x-y + description. use /tell.
Simple like this.
... and how will you find a pick up party when everyone else is using the dungeon finder? You won't, and unless you happen to have a group of static friends to play with every moment you're online you'll be forced to use it out of necessity. It doesn't take a genius to foresee that outcome either. I have to roll my eyes at these types of snide comments.
...
I actually wouldn't mind a generic automatic party generation tool, but I have to agree with the OP that it shouldn't teleport you to your destination. The world already feels small enough as it is without allowing us to skip straight to the desired content every time we log in. The fact that we can pretty much teleport anywhere in the world with anima right now is bad enough. It doesn't even take long to run anywhere in FFXIV, and if they add chocobos then it'll take even less time. For anyone who can't manage a 15 minute chocobo ride, the MMO genre is probably not for you.
I guess if everyone used it then it probably wouldn't be that bad now would it? You people make me laugh, you're basically saying you don't want to use a function that'd be useful. If I don't have to spend an hour to find random people to raid with then that's fine by me, and if I wanna raid with people I know/trust well hey, I guess that might just be why there's a Friend list and Linkshells in the game.
The teleport debate is another one, and I agree that teleporting people there automatically would be a bad idea, but I don't see how having the option to find other members easily can be a bad thing.
Because they should be fixing the party search function by adding a seeking party tag with comments, and allowing auto-translate in comment boxes instead of wasting time on an automatic system. I am confident I can put together a much better group myself than any random dungeon finder, and just as fast if they gave us proper party search tools.I guess if everyone used it then it probably wouldn't be that bad now would it? You people make me laugh, you're basically saying you don't want to use a function that'd be useful. If I don't have to spend an hour to find random people to raid with then that's fine by me, and if I wanna raid with people I know/trust well hey, I guess that might just be why there's a Friend list and Linkshells in the game.
The teleport debate is another one, and I agree that teleporting people there automatically would be a bad idea, but I don't see how having the option to find other members easily can be a bad thing.
the dungeon finder is good for me
idk the reason ffxi players that play with arcaic system want waste of time many hours for clear dungeon or simple grind party
dungeon finder is good because we are a lot place, any people are limsa luminsa, outehr uldah oouther grindania for example
is not fun shout for hours for exp pt
ffxi have favorites jobs that it sucks
Yes to a more robust and effective group-finding system.
Let it allow players specify what they're looking for (leve party, xp group party, quest party, dungeon party, etc). This way people don't have to do the /sea routine so common in XI and other MMOs even, and can know that the results they get are of like-minded people.
Have a NPC in each city that can teleport players to, or within a short distance of, the designated dungeon they want to do; something like a telepoint crystal in XI or the like in other MMOs. The player must have gone out there on foot (chocobo, etc) at least once to attune to a crystal or some similar object before hand. This way, players aren't simply skipping and hopping all over the world map, skipping over entire swaths of land and content.... but then don't have to repeatedly keep running out there every time after either.
Something like FFXI's staging points wouldn't be bad at all in that capacity.
The system should *not* automatically teleport players to the dungeon from where ever they are, whatever they're doing, and then conveniently teleport them back to that exact spot. As others have mentioned, it had the effect in WoW of basically turning the game from a large virtual world to a lobby game, where you had people packed up in major cities, waiting for their turn in line.
And definitely, definitely, definitely no to cross-server dungeon finding, or cross-server anything for that matter. One of the amazing things about MMORPGs is that each server develops a sort of "collective personality" based on the individuals on that server. Different terminology or dialect even comes out of it from time to time. People's reputations mean something because folks get to recognize others by name and/or personal experience, etc. It's a great way to develop community on a per-server basis and there's little else I can think of that kills the chance of that happening than cross-server dungeon matching, or even for PvP events for that matter.
Let servers develop their own community and their own collective personality.
I agree with gift 100% on no cross-server or insta-teleporting dungeon finders.
Last edited by Preypacer; 07-22-2011 at 08:23 AM.
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