If you don't want to be teleported there, walk to the dungeon entrance and then start the dungeon finder.
If you don't want to be teleported there, walk to the dungeon entrance and then start the dungeon finder.
Peach Parfait/Khulan Angura on Gilgamesh
Does this new party search include parties for the dungeons? That would be enough for me, as long as people still have to travel to the dungeon itself, and do all prerequisites.
I fully support you on this. I often dont agree with you. But in this case you have my 100% support on this particular topic!So I think it's time we tried to 'nip this problem in this bud' before it gets out of hand. Automatic dungeon finders are terrible systems. And yet it's something Yoshi mentioned he might implement sometime in the future. And you know Yoshi, when he gets a bad idea in his head, he usually just goes and implements it without warning anyone (e.g., mob size increase, autoattack, removal of mob behaviour, aggro icon, etc.).
So let's make sure he knows it's a bad idea this time before it's too late.
An automatic dungeon finder is at odds with the philosophy of a massively multiplayer game. It makes it so that all players essentially end up doing is queueing in town for a dungeon. It turns the whole gameworld into an entrance lobby for the real content (dungeons/raids), and we shouldn't allow that.
Plus I'm not really a fan of being teleported between content that has nothing really to do with eachother.
I'm sure there are people in Rift and WoW who don't even know where the dungeons are because they never had to explore or run there, they just got automatically teleported into it through the dungeon-finder mechanic.
And it's especially crap when it's a cross-server mechanic, allowing you to interact with people you will never see again. You can just imagine the type of etiquette involved between people who have no reputation at stake.
I don't think an automatic dungeon finder would work in this game simply because so many people are against, and if not many people are using it, who wants to wait in a queue for an hour?
We definitely need some tools to find parties for dungeons and whatnot, but the WoW and RIFT method won't work here, I don't think. Not because they're bad ideas, but because too many people on this game aren't into it.
So what kind of dungeon finding tools *do* you want to see is probably the question to ask. Apologies for those that might have given their answers to that already in this or other threads... my forum reading time is very limited so I dont have time to read all the posts.
Cheers!
Gicks
So yeah, what some of you guys want is not a typical 'dungeon finder' ala RIFT and WoW, but a grouping-up mechanism, which I am all for.
The thing I don't want to see is the gameworld becoming trivialised through an instant teleport feature, the playerbase becoming disconnected due to cross-server grouping, and the game becoming an entrance lobby like Guild Wars 1 rather than an MMO.
Automatic dungeon finders = unsocial times.
Well I will agree with you about the port, that should not be implemented. As for a finder though I dont see it hurting much (aside from the time sinc to create it) Most people serious wouldn't use it (I know I would never attempt to PUG The Darkhold atm) and those that want to try more power to them.So I think it's time we tried to 'nip this problem in this bud' before it gets out of hand. Automatic dungeon finders are terrible systems. And yet it's something Yoshi mentioned he might implement sometime in the future. And you know Yoshi, when he gets a bad idea in his head, he usually just goes and implements it without warning anyone (e.g., mob size increase, autoattack, removal of mob behaviour, aggro icon, etc.).
So let's make sure he knows it's a bad idea this time before it's too late.
An automatic dungeon finder is at odds with the philosophy of a massively multiplayer game. It makes it so that all players essentially end up doing is queueing in town for a dungeon. It turns the whole gameworld into an entrance lobby for the real content (dungeons/raids), and we shouldn't allow that.
Plus I'm not really a fan of being teleported between content that has nothing really to do with eachother.
I'm sure there are people in Rift and WoW who don't even know where the dungeons are because they never had to explore or run there, they just got automatically teleported into it through the dungeon-finder mechanic.
And it's especially crap when it's a cross-server mechanic, allowing you to interact with people you will never see again. You can just imagine the type of etiquette involved between people who have no reputation at stake.
Sorry, I didn't buy this game to play the same antiquated, time wasting mechanics that FFXI had. If that's what you want, go back to it. Or if not, then stop being a douche to other people who have different opinions than yours. Debate their points in a civilized manner instead of resorting to cheap cliche phrases we've all heard 1000 times already.
Last edited by Exiledraven; 07-23-2011 at 02:16 AM.
There's a difference between being antiquated and being traditional.Sorry, I didn't buy this game to play the same antiquated, time wasting mechanics that FFXI had. If that's what you want, go back to it. Or if not, then stop being a douche to other people who have different opinions than yours. Debate their points in a civilized manner instead of resorting to cheap cliched phrases we've all heard 1000 times already.
What you are wanting is not the opposite of antiquated (anti-antiquated? ... quated?). What you are asking for is mere convenience.
But the drawback of convenience is a loss of social interaction. There is something to be said for old-fashioned MMOs which required a social-component to get things done. Be it shouting in town for a P.U.G. or making enough friends so you always had people to group with.
So saying it is outdated to make people talk to eachother is not really a valid complaint.
It's not outdated, it's just different.
I don't think it's too much too expect of people in an MMO to interact with people. Sometime's that's part of the game.
Plus an automatic dungeon finder can server to undermine the expansiveness of the gameworld, too. So there's a lot of reasons not to implement it. Convenience isn't always of paramount importance. You have to consider what you lose, not just what you gain (a few more minutes of your day).
dungeon finder a good a modern system
shout for pt for hours in main city =? crappy
please SE dont listen FFXI players
this game need new people more people
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