No it's not a good modern system.
It makes the world into an entrance lobby. This is an MMO. If you want an entrance lobby dont play an MMO.
And yes, please dont listen to FFXI players. Listen to me instead (who doesnt even play FFXI).
Last edited by giftforce; 07-23-2011 at 01:19 PM.

For the tl;dr: No to Dungeon Finder w/ Teleport. Targeted recruit group sure.
I agree with what you said about having priorities above the game. But this is exactly the problem with a LFD. Getting someone who half asses the content really screws with everyone else in the game. If you can't play your role don't join pugs, find others who are learning too and work together to get better. The way you put it is basically saying "I don't care about anyone but myself".For instance, if you're still learning your class (which you will be doing the mid-level dungeon) and you don't do well the first time, you'll get blacklisted by them even after you learn how to play. This is part of why I liked the dungeon finder in WoW, I could take on a new role for my paladin (playing tank when I'm used to DPS, for instance) and not worry about how idiotic I look to people I'll need to deal with later. Then when you learn your class and the dungeons, you run with your guild.
As far as I'm concerned, they can add a LFD feature but I'll boot anyone from the group that acts like a fool. Teleporting to the instance is asinine. WoW is the only game that does that as far as I know and we all know WoW is an utterly cheapened experience of an MMO. Now should it take an hour to get to an instance, no. 15 minutes sure, it will give you a chance to determine if someone is an asshat or not. SE will indeed stay away from instanced content as much as possible though so I don't think we will have to worry too much.
I'm not trying to be a dick here but if you want something you can log on, run an instance, get some drops and be done in an hour, go back to WoW. FFXIV or any FF game for that matter has a loyal following that is familiar with a truly challenging (and rewarding) scope of gameplay. SE is aiming to make it more casual but I can guarantee the true rewards will come to those with perseverance.
I work 50+, have many friends, have dates with bottles of tequila... frequently >.< and M-F quick and rewarding things would be great! But on the weekends I want some epic adventure not grinding an instance for the umpteenth time. If it becomes a game of simply running instances it is no better than the cookie cutter MMOs out there already. My 2c on the matter.
Even that's not the point. It doesn't matter about meeting dicks (because they will be fun on occasion), it's about ruining the fabric of an MMO as a massively player online game and converting it into just a multiplayer online game.For the tl;dr: No to Dungeon Finder w/ Teleport. Targeted recruit group sure.
I agree with what you said about having priorities above the game. But this is exactly the problem with a LFD. Getting someone who half asses the content really screws with everyone else in the game. If you can't play your role don't join pugs, find others who are learning too and work together to get better. The way you put it is basically saying "I don't care about anyone but myself".
As far as I'm concerned, they can add a LFD feature but I'll boot anyone from the group that acts like a fool. Teleporting to the instance is asinine. WoW is the only game that does that as far as I know and we all know WoW is an utterly cheapened experience of an MMO. Now should it take an hour to get to an instance, no. 15 minutes sure, it will give you a chance to determine if someone is an asshat or not. SE will indeed stay away from instanced content as much as possible though so I don't think we will have to worry too much.
I'm not trying to be a dick here but if you want something you can log on, run an instance, get some drops and be done in an hour, go back to WoW. FFXIV or any FF game for that matter has a loyal following that is familiar with a truly challenging (and rewarding) scope of gameplay. SE is aiming to make it more casual but I can guarantee the true rewards will come to those with perseverance.
I work 50+, have many friends, have dates with bottles of tequila... frequently >.< and M-F quick and rewarding things would be great! But on the weekends I want some epic adventure not grinding an instance for the umpteenth time. If it becomes a game of simply running instances it is no better than the cookie cutter MMOs out there already. My 2c on the matter.
Even on Rift, which is a "mainstream" MMO, half the people complained about dungeon-finder, so it's not like everyone and their dog is in favour of this feature anyway.

This is another subject that falls under "IF YOU DON'T LIKE IT, DON'T USE IT"
Standing around all day trying to form a group is not an essential part of the immersion of a MMO experience; it’s a by-product of the limitations of an online experience.
You should not be able to dictate how other people experience a MMO. With the existence of a dungeon finder system, both people who like the idea and who do not are able to play the way the want to. You will not HAVE to use the system just because it exists. You will not HAVE to deal with the people who are "irreparably damaged" by the system just because it exist. But people like me who do not have time stand around all day trying to form a party would appreciate it.
This was the same kind of argument that we have about PVP.
I don't think it's that simple, because the very existence of the features dictates how content is developed.This is another subject that falls under "IF YOU DON'T LIKE IT, DON'T USE IT"
Standing around all day trying to form a group is not an essential part of the immersion of a MMO experience; it’s a by-product of the limitations of an online experience.
You should not be able to dictate how other people experience a MMO. With the existence of a dungeon finder system, both people who like the idea and who do not are able to play the way the want to. You will not HAVE to use the system just because it exists. You will not HAVE to deal with the people who are "irreparably damaged" by the system just because it exist. But people like me who do not have time stand around all day trying to form a party would appreciate it.
This was the same kind of argument that we have about PVP.




For all the reasons giftforce said, I do not want a cross-server dungeon finder. D:
Same-server "party finder" only please. D: That makes us travel to our location.
I want to make friends on my server. I want to travel the world to get to my destination. I want it to feel like a world, not a lobby. I hate over-instanced games. Need more open-world.
Last edited by Nabiri; 04-13-2012 at 03:46 AM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~


I do want the dungeon finder because its pain to find groups to do content with. If you don't like it you don't have to use it. I used dungeon and raid finder in WoW and 95% of the time its a good experience. I like the fact it can draw people from any server to get group faster. It did not ruin WoW at all. If you haven't played WoW recently then you can't really comment on this.
I had some not so great experiences with groups on my own server. So the accountability thing people keep harping on is out the window people in 14 just don't care as much as like people in 11 did. A couple people will usually leave a Ifrit or Mog fight after 1 wipe in a pick up group in 14, someone always ninja logs or leaves without saying anything. This pisses me off the most, I never leave a group in a nerd rage like so many people do. I would stick it out till the boss is downed. While in 11 if you wiped on something you stayed there till it was dead and got whatever it was your doing done, the majority of the playerbase is like this.
I would say people rage at wiping in 14 much harder then they do in WoW. Getting replacements is much harder in 14 due to the fact nobody wants to use their anima to warp back to uldah to recruit then use their anima again to port whoever they got back, while in WoW there is warlock summons or have group will travel summons.
As it is now Uldah is like a lobby you recruit people for instanced fights and raids. So I would welcome dungeon finder because it makes everything more streamlined and much easier to get replacements once someone leaves.
I want to see something added to help find a party for dungeons and stuff.
I do not want to see something that I click a button do some stuff solo in town, get warped to a instance... kill some things, get screwed over by a low life peice of crap out to just screw the group over.... get warped back to town then repeat.
Thing to help find partys of all kinds... yes please
Dungeon finder (as in what is in WoW and Rift)... keep it in the other mmos
Edit:
Crap... I just realized who made the original post... sigh oh well here is my point although I am sure this thread will end in a rage fest.I liked both posts. This is exactly how I feel.LFD is only bad when it does the following.
Groups people cross-server which completely eliminates accountability.
Teleports people directly to the dungeon.
It's not fun shouting for a group or /lfg for hours. LFD is fine as long as it is server-restricted and doesn't teleport people directly to the dungeon. All it does is make the grouping automated so those of us who don't want to spend hours looking for a group don't have to. You're still more than welcome to group the old fashioned way, nobody is stopping you.
To me, the idea of being grouped and auto-ported for a dungeon run makes the world seem fake and dead. ESPECIALLY the way it is in WoW (don't get me wrong, I think WoW has many merits, this is just not one of them), where there is no tie-in whatsoever to the lore of the world. The LFD feature is just this weird omniscient menu "outside" of the game, if that makes sense to anyone.
Last edited by Wincy; 04-12-2012 at 10:13 PM.


You dont like it? dont use it.
If they want to implement this, give the option to use the stamina bar again :x
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.





