lol
1 way to test if said content having the right ilvl recommendation is to try it. That means no overgearing above said ilvl. And no melding stuff either, if gonna use crafted gears. If someone can beat it, even though it's hard, then the recommended level are correct.
Gonna be honest: The problem with the REX DPS check is that it requires every DPS to be playing their job correctly unless the DPS are significantly overgeared, and none of the content before it is helping DPS get practice in playing their job correctly any more. The extreme opacity of how damage mechanics work in the game (and MMOs in general) isn't helping them learn, either.
I pin this strictly on the game. When older, puggable fights were relevant, they still placed an impetus on players to learn and perform their way up. Now everyone is thrown into the deep end of the pool with some cute looking i90 floaties and told to swim - with absolutely no preparation on anything but how to doggy-paddle.
Note that this is different from "Waaah those casuals have my gear!". It's more "S-E isn't preparing any new players for any of their insanely hard content now."
We need a much better way of metering out content difficulty that isn't just "higher ilvl req = harder fight at that ilvl" now, because the item levels aren't going to stop inflating any time soon.
Last edited by Krr; 08-12-2014 at 06:33 PM.
video games are bad
I kinda agree with post above me. Now old trio primal x were kinda easy with gears around ilvl 100.
At some live letter, Yoshida used to say that recommend level is by no meant the best level to do it. He said that he keeps in mind for people who have their FC/LS friends to help pulling up or something.lol
1 way to test if said content having the right ilvl recommendation is to try it. That means no overgearing above said ilvl. And no melding stuff either, if gonna use crafted gears. If someone can beat it, even though it's hard, then the recommended level are correct.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
There's really no reason 100% of the population should be clearing relevant content in any MMO provided they don't have the basic fundamentals down.
I hear Hello Kitty Online provides easy content for everyone to clear if the numerous people you know are looking for an easier game to 'succeed' at.
I agree. The dps check may be too tight but is not impossible. All it requires is for the 4 dps to know their classes well. A player will not become better unless he is forced to overcome a roadblock. Right now because of hunts and soldiery being out for a while a lot of fights are really tame when it comes to dps checks. Especially considering a lot of them have echo. That will breed lazy dps that will jump on second coil later on.
So the latest extreme primal is challenging their rotation, big deal. If they can't pass it is obviously something they're doing wrong because when it comes to gear almost everyone is sitting at i100-110 now.
Ramuh Ex is very easy (given that you can pass through dps check), mechanic-wise it's even easier that Moogle or Levi. There are even "simplified" tactics (like 1 tank 3 heals) that makes it very straightforward in regard of orb gathering, you only need to deal with charms and chains.the only thing that is overtuned with ramuh is effort required to down versus reward. there is simply no incentive to run it and nobody wants to do it. no learning parties and no clear parties either. everybodys bonkers over hunts these days for some reason. i already see a bunch of full i110 running around that still cant beat t5 or titan ex...
What makes it hard is that it introduces yet-to-be-popularized-to-masses concept of intra-party coordination, where people not only should behave by their own skill - dodge/switch to adds/watch for boss, but also should watch what other party members do, coordinate their actions and have some kind of priority system in place. The previous such attempt (T2) was largely skipped by population.
It's like a bridge step to Coil2 which is full of mechanics that requires pay attention on party also and this time it's not skippable.
Last edited by Felessan; 08-12-2014 at 10:35 PM.
Oh boohoo, is the precious princess sad that you can't be a special snowflake anymore?
With the original system in 2.0 there was i90 gear for raiders and i90 gear for people that only did the easy stuff. The BiS items required a mix of the two, thus giving incentive for raiders to raid.
Then came 2.2 and there was i110 gear for raiders but people that only did the easy stuff were stuck at i100.
No matter how stuck up you are and how awesome you believe yourself to be, those "filthy casuals" need something to look forward to too, and the only reason to keep the max iLvl gear exclusive to raiders is to pander to people like you that can only feel good about themselves if they can look down on others.
So... are you saying no one with the right average ilvl could beat that said content?
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