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  1. #1
    Player
    Dynamis's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Dynamis Lord
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Jump Fatigue {Can I Have It}

    When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft, or other bunny hopping mmo's?
    (41)

  2. #2
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    You'll have nothing and like it!
    (24)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    No to fatigue but........

    Every jump should dmg all your armor by 1% >.>
    (13)

  4. 07-18-2011 05:28 AM

  5. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    All I want is there to be a decent delay between jumps, nothing severe that is punishing but at least a good 5 seconds or so.
    (8)

  6. #5
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i asked for this in other thread an all posted: "omg fatigue no ty"

    restrictions are not good but some kind of reality is not bad too, noone can jump forever
    (1)

  7. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    All they need to do is put transparent block on city areas so people can't jump and climb up in cities... not hard to do and pretty basic stuff in 'most' games. Just like old school 2D RPG they tell the map sections which part of the map is walkable (land) and which ones are not walkable (water) same thing applies for 3D just like how FFXIV's cliff works, like limsa for example right now there is transparent wall so you can't drop off on the areas without any rails (hope you can jump off later though...)
    (0)

  8. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I would love it if it was tied to a stamina where if you jumped more then twice you had to wait a while before you could again.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. 07-18-2011 05:35 AM

  10. #8
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I was hoping they would have made jump, something like ff13.
    (4)

  11. #9
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Yes please, that's a great idea!
    (0)

  12. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We had a system that could have been used for jumping fatigue. Stamina.... You guys remember that? Its the think so many players thought was so useless and would never have a use...
    (1)

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