Page 13 of 13 FirstFirst ... 3 11 12 13
Results 121 to 129 of 129

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    216
    Here's a couple ideas for real ways that'll discourage a fair number of people from jump spamming without actually gimping a mechanic.

    1) Only allow the player to jump if they are currently moving. Meaning, you can't jump while standing still. The theory behind this is that if a player is bored or lazy, hitting a single button over and over doesn't take much effort, so they will do it. However, adding the requirement of moving to be able to spam this button over and over, can be enough to persuade players that it's not worth it. Also the added fact that you will need to navigate yourself, unless you want to just jump into walls all day. It's a weird observation but I don't mind doing something dumb that requires only a single hand. But two hands? I might as well actually be doing something. Plus, mechanically, there's no point to jump without moving unless we're jumping onto ferris wheels.

    2) After hitting the ground after a jump, your momentum is slightly decreased for a second. If you jump again within that second before you pick up momentum again, you'll lose even more momentum. This keep players from bunny hopping to locations, because it will slow them down considerably. During my time playing WoW, the most prominent time I saw bunny hopping was when a player was traversing from point A to point B. Players hate to travel at a slower pace than what they could be achieving. For instance: I use to played a lot of Counter Strike. When running from starting zones, I'd always bunny hop to entertain myself until I got to where I wanted to be. In patch 1.6, I think, they implemented a jump system just like the one I described. That's all it took to keep me from bunny hopping across distances (Not enough to keep me from bunny-hop shooting, though).

    Would these eliminate bunny hopping altogether? No. The only way to do that is to not allow jumping. Will these reduce the amount of bunny hopping more than a slight cooldown or stamina meter? I'd like to make a bet and say yes, they would.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  2. #2
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Please guys don't allow people to think that just because they can play FFXIV they are entitled to play however they want.

    This is not WoW, it's FFXIV, and in FFXIV I am important. In FFXIV I am the one who decides how other people must play, and people must not jump in FFXIV. Why? Because jumping is simply wrong, and to add insult, it looks ridiculous. The main reason it's wrong though is that you can jump in WoW. WoW is -I've been told, since I've never played it- some sort of anarchist videogame in which people apparently don't tell other people how to move their characters or what they should wear. We all here agree that to have a good mmo experience, someone with refined taste and vast knowledge of videogames should take these decisions for the poor souls that don't know any better. Take subligars, for instance. It is not important that subligars are ridiculous enough to make anyone look like a clown, and that nobody would have ever worn them in a real medieval context; what's important is that I find them fundamental to the FFXIV experience. They were in FFXI, and so they must be in FFXIV.

    Was jump in FFXI? Nope. Was jump in any FF game? Nope! (FYI Tactics, tactics advance, tactics a2... everyone knows they're not even real FFs lol).

    If you're going to give these anarchists jump, at least you should severely hinder its use by adding a cooldown or fatigue system, so that we can still control their games.
    (5)
    Last edited by Miliant; 07-19-2011 at 07:49 AM.
    We'll take it into consideration.

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    After all of the spam threads you make against jumping, it's still being implemented. I honestly don't think the small amount of players who are against this feature are going to change anything.

    If spamming makes you feel better... I guess that's understandable. Everyone likes to vent.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    216
    About no jumping up ledges...

    Quote Originally Posted by Naoki_Yoshida
    Regarding implementing the ability to move freely on the same level as an Assassin's Creed title, we have no plans of actually implementing this from a game design and cost standpoint. However, it would be possible to implement movements similar to other MMOs. For example, in other games it is possible to reach high places by jumping up against the terrain...
    http://forum.square-enix.com/ffxiv/t...205#post236205

    Not sure why you assumed jumping wouldn't be used to get to higher places. That pretty much defeats the purpose of jumping.
    (2)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

Page 13 of 13 FirstFirst ... 3 11 12 13

Tags for this Thread