Or they could just disable the jump function in cities outright.All they need to do is put transparent block on city areas so people can't jump and climb up in cities... not hard to do and pretty basic stuff in 'most' games. Just like old school 2D RPG they tell the map sections which part of the map is walkable (land) and which ones are not walkable (water) same thing applies for 3D just like how FFXIV's cliff works, like limsa for example right now there is transparent wall so you can't drop off on the areas without any rails (hope you can jump off later though...)
I would love it if it was tied to a stamina where if you jumped more then twice you had to wait a while before you could again.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I was hoping they would have made jump, something like ff13.
I would like the same thing, but only so that we can get more stylized jumps. It would be nice if in certain areas, like cliff walls, or rugged terrain there would be these jump nodes that would allow you to jump at greater heights and distances to traverse the area.
We could have Miq'otes doing backflips, Lalafels doing somersaults, and Rogedyns doing heavy leaps. It would add some real style to the game.
But I don't think it has to be exclusive to this. After all this style requires the developers to program quests, and dungeons, and areas in the world to support this.
How man times have you came upon a cliff and said if only I could jump this! Sure the loosened collision detection on terrain. But we just slide up the side, nothing cool like jumping!
So it would take awhile to implement this correctly. So allowing you to jump anywhere in the game is a simpler solution.
Bunny hopping is fun every once in awhile, but there doesn't need to be arbitrary rules just to prevent it. How is somebody jumping around really truely affecting you?
Sure when they release this your worse nightmares will come true for the first 3-4 months. lol once the WOW (unintentional pun, really it was!) factor wears off. Ppl won't do it so much.
I'd also like to see climbing like in EQ2. but thats another thread![]()
Yes please, that's a great idea!
We had a system that could have been used for jumping fatigue. Stamina.... You guys remember that? Its the think so many players thought was so useless and would never have a use...
No, because the WOW bunny hopping that people keep bringing up is an extreme exaggeration.
I seriously doubt the jumping in this game will look anything like WoW's. WoW has absolutely no sense of proper scale. The size of characters when compared to...well, anything...is completely unrealistic. I highly doubt we will have a jump where the characters jump more than their own height (with the exception of maybe Lalafell).
If they give a sense of scale and weight to the characters when they jump, it won't look so unrealistic. In fact, if they make the start up and landing animations a little bit longer, it won't look like bunny hopping as it will have a natural delay.
Omg.. I hope it'll be much lower then the character's size.. Realistic is good..I seriously doubt the jumping in this game will look anything like WoW's. WoW has absolutely no sense of proper scale. The size of characters when compared to...well, anything...is completely unrealistic. I highly doubt we will have a jump where the characters jump more than their own height (with the exception of maybe Lalafell).
If they give a sense of scale and weight to the characters when they jump, it won't look so unrealistic. In fact, if they make the start up and landing animations a little bit longer, it won't look like bunny hopping as it will have a natural delay.
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