When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft, or other bunny hopping mmo's?
When the "Jump" function finally gets here, can we have a jump fatigue systems so that our cities don't look like the cities of World of Warcraft, or other bunny hopping mmo's?
You'll have nothing and like it!
No to fatigue but........
Every jump should dmg all your armor by 1% >.>
Player
How about every time you jump you have a chance to break your leg so you gotta wait for a heal before you can move again..........OR you have a chance to land off balance and impale yourself on a sharp object which causes you to bleed out AND break all of your armor..........even the shit on your retainer............also your anima, for fun!
All I want is there to be a decent delay between jumps, nothing severe that is punishing but at least a good 5 seconds or so.
i asked for this in other thread an all posted: "omg fatigue no ty"
restrictions are not good but some kind of reality is not bad too, noone can jump forever![]()
Player
Let's do running fatigue, too. I mean, people tend to start having heart attacks around the marathon finishing point, right? Hell, it's not like you can just walk all day without stopping, either. Every few in-game hours, we should have to stop and take care of our character's feet. Maybe when we do that, we can answer the call of nature and/or eat. Y'know, since reality is not bad. . .
All they need to do is put transparent block on city areas so people can't jump and climb up in cities... not hard to do and pretty basic stuff in 'most' games. Just like old school 2D RPG they tell the map sections which part of the map is walkable (land) and which ones are not walkable (water) same thing applies for 3D just like how FFXIV's cliff works, like limsa for example right now there is transparent wall so you can't drop off on the areas without any rails (hope you can jump off later though...)
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